Create your own maps and campaigns for KeeperFX and DK1 with Unearth.

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Dungeon Architect

Submitted by RauelON
Category Map Pack
Rating 5 / 5 8 ratings
Difficulty 2 / 5 5 ratings
Submission date 2026-06-07
Last updated 2026-07-14
Min. game version KeeperFX 1.4.0
Filesize 3.93MiB
Downloads 333
File Mirrors Filesize Downloads Date
Dungeon Architect.zip #1 3.93MiB 38 2026-07-14
Dungeon Architect.zip #1 4.20MiB 22 2026-07-08
Dungeon Architect.zip #1 4.19MiB 41 2026-07-02
Dungeon Architect.zip #1 4.20MiB 13 2026-07-01
Dungeon Architect.zip #1 4.20MiB 28 2026-06-28
Dungeon Architect.zip #1 4.20MiB 12 2026-06-28
Dungeon Architect.zip #1 4.01MiB 54 2026-06-17
Dungeon Architect.zip #1 4.01MiB 10 2026-06-16
Dungeon Architect.zip #1 3.86MiB 40 2026-06-11
Dungeon Architect.zip #1 3.86MiB 4 2026-06-11
Dungeon Architect.zip #1 3.86MiB 45 2026-06-07
Dungeon Architect.zip #1 3.86MiB 11 2026-06-07
Dungeon Architect.zip #1 3.86MiB 20 2026-06-07
Description

This is a random MAP GENERATOR for billions of maps!

Choose custom options, generate it randomly or even use predefined options via script: Player amount, difficulty, biome, rivers, lakes, symmetry, hero fortresses and many, many more! You can also ally keepers, modify game rules or ban specific creatures, rooms, craft objects or spells.

Try it yourself and create the map of your dreams!

This map pack contains 4 singleplayer maps and 4 multiplayer maps (Small, Standard, Big and Huge). The multiplayer maps are playable with 1, 2, 3 or 4 players.

Special thanks to xeonis for his textures "Bloodmoon", "Crypt" and "Frozen" and to ben_lp and ErminioLucente for their texture "Dungeon Keeper 2". Additional special thanks to the Keeper Klan for making this whole project possible at all.

Installation Instructions
  1. You have Version 1.3 with the LATEST ALPHA installed
  2. Unpack the 'Dungeon Architect.zip' into your FX-folder
  3. Singleplayer: Main menu -> Free Play levels -> 'Dungeon Architect' menu -> Choose a map size
  4. Multiplayer: Classic Multiplayer Maps -> The 4 maps in the stone circle
More items by RauelON

Comments

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Awesome map. Only 1 point. If you set the enemy Keepers to Insane, all the hero units in the caves are all level 10. Which makes it easy to fuck up early, or that enemy keepers kill themselfs

RauelON 🇩🇪 Submitter

Yes, we discussed this a lot in Keeper Klan. Insane-Mode is not intended for regular gameplays, but for those who think Hard is still too easy (I had the problem in maps in the past very often) or for example with alliances in multiplayer. I always remind those, who think it's broken, with the same answer: "You choose Insane, you get Insane!" 😉😄

I would like to get an additional option, for those heros in the cave

First and foremost this is bloody amazing. I can't begin to imagine the shenanigans needed to get it up and running.

So couple of small suggestions in no particular order. 1 a reset & back function for options. 2 a available after claimed, puts a neutral rooms either on the map or in the ruins. 3 a reveal map added near your heart when you beat the map, I love seeing the whole map revealed. 4 Replacement earth "Trap" would be a life saver given the random nature of each map. 5 Start with options. IE Start with X room, X spells etc. 6 When playing the heroes change the imps to tunnelers.

7 better integrated gems into the gold, map edges, and what not, not sure how much of a pain that would be, but it hurts me when there is just a random chunk of gems

RauelON 🇩🇪 Submitter • Edited

Thank you very much! 😊

  1. Was wished from other players, too. Would be a lot of work to implement due to current code, so I don’t think I’ll add this… 😄
  2. Could be added, but neutral rooms are only generated if not banned anyway. The research time for those are pretty low, so this feature wouldn’t add that much of notable value.
  3. If you want to see the whole map, choose “Allow Cheats” in you launcher and ingame send the message “!reveal”
  4. Replacement earth "Trap"? 😅
  5. You can add 5x5 start rooms already in the ban-section. Implementing start spells would overload it even more, leading to a whole new section. Don’t think its worth it.
  6. Making Tunnellers Imp-like was an idea, because you cannot have Tunnellers as creatures, so they are always roaming heroes. Therefore, it is easy to switch Tunnellers to one who looks like Imps. Making it the other way round would not be possible, because there could be evil keepers and good keepers at the same time. Actually, it is not possible to change those creatures just for one keeper, or in other words: Switching Imps to Tunnellers would do the same for evil keepers. (But a good idea though! 😁)
  7. That’s a point… I have an idea how to change that, so I will do some changes here.

Thanks for your ideas! 😊

1 Reee... Understood ;) 2 I think you might have misunderstood the intent, the research is unavailable, and the room/book needs to be found. I know there is a random version of that would be good to be able to choose which are able to be found. 3 Yeeaaaaahhhhh...... but then I'd have the urge to cheat.... but noted. 😆 4 I saw them in the New Game+ campaign, built in the work shop, placed via the trap menu, slap the trap get earth. Lets you fill in walls, fix oddly shaped rooms etc, its wonderful if you are like me and enjoy making good looking dungeons. https://keeperfx.net/workshop/item/387/new-game-plus 6 Hmmm... bummer. Though I kinda like the idea of get your Tunnelers from the portal, and no imps... though that would be quite challenging. 7 Groovy :D

I look forward to seeing the update when GOG updates to the latest FX

RauelON 🇩🇪 Submitter • Edited

I already changed the gem spawns! Just download the latest version! 😁 In addition, there is a way easier seed-system now, allowing to share not only the map, but also each setting you made! 😉

Yeah I saw that hence 7 = Groovy. ;)

Ok thats very cool :D

And for the record this "map"? is awesome in the literal sense of the word. It always amazes me when a moder makes an old game do something it is in no way intended to do.

07

5 stars for re-playability 1 star difficulty since you can make it as hard as you want. :P

The only DK mappack a player will ever need.