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Choose Wisely

Submitted by RauelON
Category Campaign
Rating 4.09 / 5 21 ratings
Difficulty 3.19 / 5 16 ratings
Submission date 2024-10-08
Last updated 2026-07-04
Min. game version KeeperFX 1.3.2
Filesize 6.12MiB
Downloads 888
File Mirrors Filesize Downloads Date
campgns.zip #1 6.12MiB 21 2026-07-04
campgns.zip #1 6.11MiB 515 2025-01-04
(outdated).zip #1 6.17MiB 59 2024-11-15
(outdated).zip #1 6.17MiB 101 2024-10-15
(outdated).zip #1 6.17MiB 25 2024-10-15
(outdated).zip #1 6.17MiB 36 2024-10-12
(outdated).zip #1 6.17MiB 34 2024-10-10
(outdated).zip #1 6.17MiB 40 2024-10-08
(outdated).zip #1 6.19MiB 26 2024-10-08
(outdated).zip #1 6.19MiB 25 2024-10-08
(outdated).zip #1 6.17MiB 34 2024-10-08
Description

Have you ever played a Dungeon Keeper campaign with decisions that affect your future gameplay? In this campaign the name says it all... Choose wisely! You don't want to have to start over again, do you?

  • Conquer the world in 7 levels across all biomes
  • Each level has its own individual obstacle that you have to deal with. (Except for the first one to get the basics)
  • High replayability, as different decisions influence the further course of the campaign
Installation Instructions
  1. You have Version 1.3 or later installed
  2. Unpack the ZIP into your Dungeon Keeper FX installation folder
  3. In main menu -> 'Start New Game' -> 'Choose Wisely'
More items by RauelON

Comments

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Ograoum πŸ‡«πŸ‡·

Very good campaign with a lot of replayability. I remember playing with when no transfer creature specials were present (or I didn't find them?) and it was a lot harder, especially map 6.

I really like the idea of being limited to certain creatures, room and thus strategies but I feel like you can screw yourself over without knowing it. Map 5 for example was the hardest, despite me using the Samurai pick here. Yellow's army was simply better than my Barbs/Samurais/Fairies so I had to get rid of the Barbs and spam Samurais. Even then, I used possession to kite two enemy Knights and kill them on their own before I could try and fight Yellow head on.

Map 6 needed possession fighting as well. I kept a Knight on most maps for such events.

While the difficulty is now manageable, there are some unfair moments. First map for example, the death parties spawning because I dared to try and take a special felt frustrating.

But the main issue is that the maps are just too big. They could be a lot smaller and still have everything inside. Map 6, for example, was so big that it broke the pathfinding of my imps and creatures. I also think I got lucky with my choices since the last party was stupdily powerful. No way to deal with that with the Samurai pick for example.

4/5. Very cool concept, I'd love to play another campaign with the same idea behind it.

3/5 difficulty

Zax πŸ‡¨πŸ‡Ώ

I really enjoyed this campaign, I am not saying its perfect, but I didnt find any reason to not give it 5 points. I liked challenge but it wasnt extremely hard so I could finish maps in first attemp basicly as being someone experience with Keeper FX. Begginers will probably have to replay some maps if they will make bad choices. I usualy dont like to replay maps as I have so many of them to play still, but its really nice that you can get different experince by picking different setup for map of some of them wont work for you to win.

Maps are nicely crafted, there are puzzles and some nice effects/events happening. Maps are also quite different enough from each other.

here Bellow I share some notes for people who will play maps and some notes for author too I guess.

Map 1 - This was bit more difficult than expected, probably because of my choice at start of the map. Few boulders placed in right way solved the Keeper units I had problems to kill in normal fight. There is also Secret box with Transfer Creature which makes things easier in next maps as all of them have Transfer creature too with various level of difficulty to get them.

Map 2 - You can get easily gold starved in this map if you are not fast enough and didnt pick good sezup for this map so that might complicate things if you are not strong enough yet to del with enemy Keepers. What you have is safety as basicly you decided when you want to test their strength. Atleast in my case Keepers didnt attack me, I am not sure if they can use Bridge here.

Map 3 - Quite good map but challenging, Hero parties werent weak and then there was Enemy Keeper to deal with which you have to destroy before going to the main Hero fortress. Fortress have quite strong units so you need to be creative if your army is not too strong. There are also some small puzzles to figure out so you can progress. I liked this map a lot.

Map 4 - You can easily screw up if you push too soon where you are not supposed to to I suggest to save before progressing. You are surrounded from 4 sides by heroes and Keepers and terrain here unlike last map is unoforgiving so forget builing big squeare rooms easily. Facing Keeper directly might not work here. In my case I had prison so I had to weaken their armies first capturing some of their units.

Map 5 - This map has quite slow progress early as you are limited with imps and cant make more normaly with spell. Layout of the map is quite interesting and Keeper you have to destroy has quite strong army including multiple mitresses so prepare well.

Map 6 - Probably longest map from campaign as its quite big with many rooms. I personaly had transfered Mistress which probably made things a lot easier as I faced Blue Keeper quite early. Without her fighting him could be harder. Be ready to have your creatures spread all around as you cant build rooms with few exceptions so they will have to use some from hundreds of rooms on this map. There are some puzzles to figure out to finish map too which was really nice. I love puzzles in maps :) Water puzzle was hardest for me tho so it took a while to figure it out. Dont forget to train your army as hero forces here are quite strong. Money is mostly no issues as there is many Gold Specials and treasures laying in rooms to discover. Even some Increase level specials. I think think map was maybe too big as in some occasions my imps were walking around clueless what to do in some distant parts of map. But it wasnt something I would call exactlyissue with map as it wasnt that bad.

Map 7 - In my opinion best map of campaign. I am not sure about difficulty how previous choices have impact here but I will just say to dig around carefully and there is reason there are Hidden doors blocking your dungeon. I can imagine you can screw yourself in this map if you kill Keepers without capturing most of their armies. You have all the options you want as you can attract anything and build anything. You can absolutly capture creatures from Keepers and convert them to your side. Well I will say you actualy have to, but wont say why. You have to figure it on your own. One tip tho, Keeper on the right is quite agressive with powerfull units. If you dig there too soon be ready for Vampires and Mistresses teleporting to your heart occaisonaly. And to my suprise, even blocked path with locked doors and Guard post didnt stop that.

axidal πŸ‡ΈπŸ‡ͺ

I really enjoyed the main idea behind this campaign, though I think it could have been better explained in the first level. The levels themselves I unfortunately didn't enjoy as much. The levels consists of party after party of high tier level 10 units, which incentivizes turtling and punishes any early exploration. I used fast forward a lot on every level, which a don't think is a good thing. Aside from the turtling though, the levels looks good and there are some neat ideas on a few of them.

biervampir_aut πŸ‡¦πŸ‡Ή • Edited

Finally played through all

  • I strongly dislike the Level 10 Spam. IMO that doesn't make the game more difficult, it just delays the gameplay.
  • I would have also liked that before the end of a level, some narator, companion or adviser, will tell you what will you come for your next Level, or before the Level starts. IMO it's not really a question about if you "choose wisley" or not, it's more a question about luck. Did you pick an easy one or a hard one.
  • At the very beginning it also was unclear how I pick my Rooms. I would have liked someone to tell me like "grab this ghost and drop it in the circle"
  • The beginning riddles at the Pyramid, I loved that. The Level 10 Spam not so much.
  • The capital City districts are a cool idea, and some I solved but dunno how. I know I did a thing, but it was unclear. But I love that stuff. Breaks up the gameplay in a really fun way.
  • But I have to say, those Levels looks great, and play great (beside of the Level 10 spam)
  • I'm personally not that into cheeseing certain stuff, but here it felt like it was part of the design (because of the Level 10 spam)
  • I also love that you give a lot of freedome, but only start with clear restrictions.
chris_96449 πŸ‡©πŸ‡ͺ

When I first started "choose wisely", I had no idea what was going on (being a little slow witted at times) but luckily I slowly started to understand what this campaign was about.

I had an amazing time playing all the maps - each time thinking again how to "choose wisely". Each map felt very different to the one before and I liked that they were neither lengthy nor all too short. In regards of difficulty, I'd say it is a fair challenge for intermediate players without putting too much stress on them. The interesting part however, is that the level of difficulty can vary depending on the choice that was made - so clever! Therefore, there is quite a high replayability level! I also enjoyed the little riddles and secrets that were hidden throughout the maps.

This is definitely a high quality campaign that is meticulously crafted with beautiful design elements that contribute to an authentic DK experience. I haven't encounter any bugs or whatsoever and I can't wait to see more of your work!

Safebuz πŸ‡ΈπŸ‡ͺ

Awesome map! really fun and i like the mechanics!

walter253 πŸ‡»πŸ‡¨

Hello I'm confused, which file is the correct version? I already downloaded it yesterday and now I see there is more version.

RauelON πŸ‡©πŸ‡ͺ Submitter • Edited

Always the version on top. The correct one will be chosen, if you just click on "Download". But I renamed the obsolete versions for you

walter253 πŸ‡»πŸ‡¨

Thanks!