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Custodian's Oath

Submitted by Cobrastrike
Category Campaign
Rating 4.86 / 5 7 ratings
Difficulty 3.57 / 5 7 ratings
Submission date 2024-02-07
Last updated 2024-02-11
Filesize 15.32MiB
Downloads 202
File Filesize Downloads Date
custodian.rar 15.32MiB 158 2024-02-11
custodian.rar 15.32MiB 28 2024-02-08
Description

Guide and protect a fledgling thief through a 11 map campaign, where you will primarily use hero creatures.

Does have imp work experience enabled (imps slowly gain experience through performing tasks like mining, ala DK2. Though you can still train them should you wish to). The campaign map background is vanilla and unchanged from the original campaign, along with no mentor lines simply because I would not be able to replicate the quality of the original. Or come close enough to where I'd be happy with it.

Imps are re-skinned to tunnelers thanks to Spatulade's workshop item.

Comments

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chris_96449 🇩🇪 • Edited

Wow! This has become one of my favourite new campaigns to play. It was exciting to be able to play a heroe's campaign again, reminding me of the good old times when I was playing Ancient Keeper and the other custom made maps - one of them being the Good Campaign.

I really enjoyed the interesting story this campaign was about. I also enjoyed that I had a feeling of natural progression - not only stroy-wise but also in aspect of the strenght of my army. Instead of letting the player player some random collection of maps in which one has to deal with masses of level 10 enemies, the difficulty level is steadily progressing too - and even in a way that it makes sense for each level. This means that in early levels, heroes won't be maxed out but appear in their lower levels instead, keeping things interesting from the start to the very beginning. I only wish there were more map makers who don't just throw one wave of level 10 heroes after another at the player. There was more than just one occassion in which I actually intented to shut down my PC after having beaten a level, however, I found myself often wanting to have a little sneak peek into the next map because I just had to know what was about to come next.

To my surprise, each level was completely different from the previous one. No copy-and-paste whatsoever. I even had some rarely-seen moments, such as being able to ally with the AI in some levels. There was so much to do and discover in each level and exploration was often highly rewarded. There was hardly a moment in which I was bored and had to frameskip. To my dismay there were a few traps placed in some of the levels but it was still in moderation and the fact that workers were leveling up made up for any unwanted death incidents.

My experience was almost bug-free with perhaps one little exception:

  • in the level Thunderbird (hope I still got that level name right, because it has been quite a while), the green keeper had issues with managing wages, etc. and ended up bankrupt. This didn't just cause his minions to vandalise his dungeon but also a huge wave of starvation among the units which were not able to heal. Eventually he had become quite the push-over in the end, ending up with a warlock and a ghost only. I realised though that you might have adressed the issue already. I was playing on the 1.0.0.3.8.0.1 Alpha.

All in all, an amazing campaign which provides the one or another moderate challenge without causing the player to break a sweat. Well done!

Difficulty: 3/5 Rating: 5/5

Safebuz

Really fun Campaign!!! good Job!

Cobrastrike Submitter • Edited

Updated to:
Reduce number of traps
Fix AI pathing and remove teleport from vampires on level 3
Stop Green AI from having a mental breakdown on level 8
Reduce number of heroes on level 10, to make inadvertently hitting the creature limit less likely