General Information on KeeperFX
KeeperFX is an extensive mod for Dungeon Keeper.
It is written by fans and not supported by original developer.
It contains some of original Dungeon Keeper data, but many files
are also modified or remade.
For more information see the official website or visit Keeper Klan Forum.
Installation of KeeperFX
You need an official Dungeon Keeper version to install KeeperFX.
Please note that there are two types of releases: complete
version and patch. You need a complete version to play the game;
a patch is only an additional feature, which you can use by
overwriting some files from complete version with new ones.
Even with complete version, you still need original Dungeon
Keeper CD (or gog/origin installation) to prepare the game for playing.
To install KeeperFX, you have to unpack the archive to
your desired target location, and then run "launcher.exe".
The Launcher utility will allow you to select source folder
from which original DK files will be copied from. To select the
"keeper" folder and start copying files, press "Install" button.
When using the disk version, you must select the "keeper" folder
from the CD content list. Selecting the root folder from your CD,
or selecting installation folder won't be enough.
If you wish to change language, click "Settings" in the launcher
and select it from list. Remember to save your changes. You may
also edit "keeperfx.cfg" by hand, using text editor.
Press the correct button inside Launcher to start the game.
For information about running the game executable directly,
see running KeeperFX section. If something doesn't work,
see the troubleshooting section.
Supported DK releases
Here you can find a list of releases which you can use to get
files required by KeeperFX:
- Dungeon Keeper, English release
- Dungeon Keeper, multilingual release
- Dungeon Keeper Gold, English release
- Dungeon Keeper Gold, multilingual release
- Dungeon Keeper from GOG.com (read more)
- Dungeon Keeper from EA Origin (select the data folder inside the data folder to install)
When you are using the original CD for KeeperFX, you must select the "keeper" folder from
the CD content list. Selecting root folder of your CD, or selecting installation folder on disk, won't be enough.
Pointing the launcher to the Dungeon Keeper GOG or EA Origin installation folders does work.
The following languages are currently functional:
ENG ITA FRE SPA DUT GER POL SWE JAP RUS KOR
The following languages are partially functional:
Note that some campaigns may not support your language.
In this case, default language will be used inside this
Available screen resolutions
To change available screen modes, edit "keeperfx.cfg".
Screen mode can be in a form
WIDTHxHEIGHTxBPP which defines fullscreen mode, or
WIDTHxHEIGHTwBPP, which defines windowed mode. When defining windowed mode, the BPP should be equal to the colour depth on your desktop. It is not recommended to mix fullscreen and windowed modes in one config file.
There are two lines which define resolutions: 'FRONTEND_RES=' and 'INGAME_RES='
'FRONTEND_RES=' should have exactly 3 parameters and is used in the menu, while 'INGAME_RES=' can have 1-5 parameters, which define list of resolutions to switch between in the actual game.
If your preferred resolution is unstable try 640x400 or 640x480 instead.
To start the game, run "keeperfx.exe". If you want to report
any errors you encounter, you may run "keeperfx_hvlog.exe"
instead. This will run a "heavylog version", which writes a lot
of information into "keeperfx.log". In case of the game hanging
on suddenly disappearing, you may send a last few lines of the
generated LOG to the author with your description of the bug.
Note that "keeperfx_hvlog.exe" requires a lot more CPU than
standard version, and may be slow even on new computers.
Also, the generated LOG file may be very large, and after
a few hours of play it will have several hundreds megabytes.
This is why you should use standard "keeperfx.exe" if you're
not planning reporting any errors.
Both versions will recognize all command line options.