great & unique map, would love to see more of these.
had some fun on insane.
maybe you could ally all keepers and white, I used to lure the orcs into the bile demons and killed the bile demons with the skellys and finished off what was left with my army and gained 3 quick level ups by that, made it easier as intended on insane i guess.
also maybe give orange a temple, coz his reapers rebelled at some point
Fantastic level with a great idea behind it. High replayability too because of it.
Having to use weak creatures and slowly increasing the quality of the minions you can use change the way you play Dungeon Keeper and it kind of makes me wish it was like that in the regular game. The map is well balanced, nothing is a walk in the park since you're quite limited until the very end of the map. It can also be as hard as one wants, have fun playing with flies and choosing +1 attribute at every levels.
5/5
2/5 difficulty, the last two Keepers were no joke despite my massive lvl 7 vampire army.
One very, very minor issue: the description of the holy water is not set properly (it shows a level winning message instead).
Thank you very much!
Especially I am honored by your wish to have this in the regular game. <3
And thank you also for reporting the bug with the description of the holy water.
But I cannot reprodruce this: Are you sure, you run the latest alpha? If so, please let me know so I can investigate. There were NO other text problems? Because it's strange, that only that one is buggy...
By "latest", which one are we talking about? The very last one posted?
Then again it's so minor it doesn't matter.
EDIT: I checked in the editor with a reveal map special, I can't reproduce it. Best forget about it. I'll try to check again after a second playthrough, and after I've uploaded to the very last version as I'm still on v4504.
You comment led me to make templates of this map containing the skill-tree and difficulty-field. It is now in the workshop, so maybe you will see some other maps with this, which are not mine. Thanks for your comment! <3
I saw that on the discord, this is great! I'll take a look at them and see if I can learn from the scripts. And hey, if I'm ever done making my "campaign", maybe I'll try and use one template and try it myself.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
great & unique map, would love to see more of these. had some fun on insane.
maybe you could ally all keepers and white, I used to lure the orcs into the bile demons and killed the bile demons with the skellys and finished off what was left with my army and gained 3 quick level ups by that, made it easier as intended on insane i guess.
also maybe give orange a temple, coz his reapers rebelled at some point
5/5 and 2/5 diff with the possibility to cheese.
thank you for this.
Thank you very much!
Those are pretty good ideas and the changes are minor: Updated it now!
played it on hard and it was very well. the last keepers were pretty hard to deal with, took me some attempts. highly recommended
Fantastic level with a great idea behind it. High replayability too because of it.
Having to use weak creatures and slowly increasing the quality of the minions you can use change the way you play Dungeon Keeper and it kind of makes me wish it was like that in the regular game. The map is well balanced, nothing is a walk in the park since you're quite limited until the very end of the map. It can also be as hard as one wants, have fun playing with flies and choosing +1 attribute at every levels.
5/5 2/5 difficulty, the last two Keepers were no joke despite my massive lvl 7 vampire army.
One very, very minor issue: the description of the holy water is not set properly (it shows a level winning message instead).
Thank you very much! Especially I am honored by your wish to have this in the regular game. <3
And thank you also for reporting the bug with the description of the holy water. But I cannot reprodruce this: Are you sure, you run the latest alpha? If so, please let me know so I can investigate. There were NO other text problems? Because it's strange, that only that one is buggy...
By "latest", which one are we talking about? The very last one posted?
Then again it's so minor it doesn't matter.
EDIT: I checked in the editor with a reveal map special, I can't reproduce it. Best forget about it. I'll try to check again after a second playthrough, and after I've uploaded to the very last version as I'm still on v4504.
You comment led me to make templates of this map containing the skill-tree and difficulty-field. It is now in the workshop, so maybe you will see some other maps with this, which are not mine. Thanks for your comment! <3
I saw that on the discord, this is great! I'll take a look at them and see if I can learn from the scripts. And hey, if I'm ever done making my "campaign", maybe I'll try and use one template and try it myself.