keeperfx/levels
folder to see different sub folders. Examples are 'standard', 'classic', 'legacy' and 'personal'. Extract the map into one of these subfolders.keeperfx/levels
instead.campgns
or levels
folder, extract it directly into your KeeperFX
game directory.keeperfx/levels
folder. Campaigns go into keeperfx/campgns
.campgns
folder, extract it directly into your KeeperFX
game directory.keeperfx/campgns/keeporig
.A: Old maps generally go into 'classic' to play out the way they would have played when they were made. Newer maps should go into 'standard' to benefit of the improved KeeperFX rule set, but older maps could go here as well if you don't mind the difference. The 'legacy' folder is for maps that specifically require very old bugs to function, and the 'personal' folder is for when you like to play maps with your own custom rule set where bile demons fly and dragons can punch.
Maps made from 2021 onward may already come packed with an existing or new folder, so you can extract those directly into keeperfx/levels.
A: These are archives. You can extract them in any archive tool; Windows has a build-in extraction tool, but I recommend using 7z: http://www.7-zip.org/ Extracting means copying the files stored inside ZIP file into separate files, stored outside of the ZIP.
A: I don't know. If you have KeeperFX, you must have extracted (or installed) it somewhere. You've selected a place to extract by yourself. If you can't remember, try looking at "properties" of the shortcut you're using to run KeeperFX.
A: Make sure you're using KeeperFX, not original DK. Also, check if you have the latest version of KeeperFX.
A: Be sure you are not using an outdated version. KeeperFX 0.4.8 and earlier, as well as the original game, just dumped all levels into a single list in KeeperFX/levels, with no support for organization. Check the properties of keeperfx.exe or the first line of your keeperfx.log file, and if you are indeed using an old version it is recommended you update to the latest version.
A: Make sure the files form ZIP file are inside "levels" folder of your KeeperFX. Make sure they are stored directly there, not in any subfolder. Make sure the file with "LIF" or "LOF" extension is there (ie. "MAP00500.LIF"). If there is a LIF file for your map, the level will appear. On any further problems, try debug version and check if the LOG file shows a reason why your LIF wasn't loaded.
A: This means the LIF file is where it should be, but some of the other map files can't be located. Make sure you have all of them, especially SLB, TNG and TXT files. Make sure that level number inside LIF file (open it with text editor) is correct (corresponds to names of files). Also, make sure the level number is lower than 32767 - only levels up to this number are supported. Finally, make sure you're running KeeperFX in latest version.
A: You've probably downloaded a multiplayer map. In multiplayer maps, enemy keepers are not set up as computers. You either have to add computer player configuration to the script, or make that map show in multiplayer menu. See the questions below.
A: open the TXT file for your level (ie. "MAP00500.TXT") and add lines to set up existing enemy players as computers:
COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)
A: The LIF file can only be used to put a map into "Free play levels". It doesn't have enough options to make a map appear in multiplayer. So to make it visible there, you must use another file - LOF file. The old LIF file MUST BE DELETED! You cannot have both LIF and LOF for one map - that would confuse the game. You can create the LOF in any text editor. This is how it should look like:
; KeeperFX Level Overview File (LOF)
KIND = MULTI
NAME_TEXT = <Name of the map, the same that was in LIF>
ENSIGN_POS = <x> <y>
ENSIGN_ZOOM = <x> <y>
PLAYERS = <number of keepers>
OPTIONS =
AUTHOR = Anonymous
DESCRIPTION = Map downloaded from keeper.lubiki.pl
DATE = 2010-01-01
The coordinates <x> <y> are position on the multiplayer land; <x> is ranged 160..1120, while <y> is 120..840. Both ENSIGN_ commands should have identical coordinates. The <number of keepers> option should include human player, so for example if there's one enemy, value should be "2". Examples of LOF files can be found in "levels" folder of keeperFX - for example:
; KeeperFX Level Overview File (LOF)
KIND = MULTI
NAME_TEXT = DD Multi 10
ENSIGN_POS = 478 520
ENSIGN_ZOOM = 478 520
PLAYERS = 3
OPTIONS =
AUTHOR = Bullfrog
DESCRIPTION = Original Deeper Dungeons multiplayer level
DATE = 1997-09-15
Once you have your .LOF file, you must move all of your map's files into campgns/keeporig folder.