actionpoint.pos |
[num] |
Shows the position of the specified Action Point |
actionpoint.zoomto |
[num] |
Zooms to the specified Action Point |
actionpoint.reset |
[num] |
Resets the specified Action Point |
bug.toggle |
[name] |
Toggles the specified bug |
cls |
|
Clears console messages |
comp.checks |
PLAYER# |
Activates a menu where you can enable/disable active checks for the mentioned player |
comp.events |
PLAYER# |
Activates a menu where you can trigger events for the mentioned player |
comp.kill |
PLAYER# |
Destroy the Dungeon Hearth for the mentioned player |
comp.me |
# |
Configures the computer player for the player to the number used as the parameter |
comp.procs |
PLAYER# |
Activates a menu where you can enable/disable active processes for the mentioned player |
compuchat |
scarce/frequent/none |
Set compuchat to scarce/frequent/off. Also 0/1/2 |
conceal |
# |
Conceals the map. Optional param to be subtile range from cursor instead |
create.creature |
[creature] [level] [amount]* [owner]* |
Spawns a creature |
create.gold |
[amount] |
Spawns gold |
create.object |
[name] |
Spawns an object with the specified name from objects.cfg |
create.thing |
[class#] [model#] |
Takes 2 numbers to spawn whatever |
creature.addhealth |
[quantity] |
Adds the specified quantity of health to the selected creature |
creature.attackheart |
[player number] |
Directs the selected creature to attack the specified player's heart |
creature.instance.set |
[instance number] |
Makes the creature do the specified instance, no matter what |
creature.job.set |
[job number] |
Directs the selected creature to do the specified job |
creature.pool.add |
[model name or number] [number] |
Adds to the Creature Pool |
creature.pool.sub |
[model name or number] [number] |
Subtracts from the Creature Pool |
creature.level |
[level number] |
Sets the experience level of the selected creature |
creature.freeze |
|
Casts Freeze on the selected creature |
creature.slow |
|
Casts Slow on the selected creature |
creature.state.set |
[state number] |
Sets the selected creature's state |
creature.subhealth |
[quantity] |
Subtracts the specified quantity of health from the selected creature |
cursor.pos |
|
Shows the subtile position of the cursor |
digger.sendto |
[player number] |
Sends the selected creature, if a digger for its owner, to the specified player |
fps |
# |
Displays the framerate, or sets it to the specified value |
frametime |
|
Displays how long the game needs to draw one frame. Can be used to visualize slowdowns |
frametime.max |
|
Same as frametime, but shows the max value over the past second, to more easily detect temporary slowdowns |
herogate.zoomto |
[num] |
Zooms to the specified Action Point |
game.load |
[saveslot][#] |
Loads a save slot, starting at 0. Second number to 1 loads it paused |
game.save |
[saveslot][#] [name]* |
Saves the game, use '0' as a save slot to get first save. More save slots available |
give.door |
# |
Gives you one door to place, type number #. So 1 is WOOD, from trapdoor.cfg |
give.trap |
# |
Gives you one trap to place, type number #. So 1 is BOULDER, from trapdoor.cfg |
magic.instance |
[creature] [slot] [instance] |
Gives a creature a spell in a specific slot. Or some other slot |
map.pool |
[creature][#] |
Sets how many creatures of that model name are in the pool |
mapwho.info |
[stl_x] [stl_y] |
Shows some info about Subtile. Cursor coordinates are used as default |
music.set |
[track number] |
Switches the music track to the one specified |
place.slab |
[name] |
Spawns a slab with the name from terrain.cfg |
player.addgold |
[player number] [quantity] |
Adds specified quantity of offmap gold to the specified player |
player.heart.health |
[player number] [quantity]* |
Sets the health of the heart of the specified player, or displays it if no health is specified |
player.score |
PLAYER# |
Displays the score of the mentioned player |
player.flag |
PLAYER# [#] [value]* |
Displays or sets the value of script flag # of the mentioned player |
power.give |
[name or number] |
Gives you the specified power. 'All' can be used to give you all powers at once. |
quit |
|
Exit the game |
room.available |
[roomname] |
Makes the room available to build. Accepts 'All' to make all rooms available |
room.get |
[room_id]* |
Select room # so it could be affected by other commands. Gets room at cursor if no ID is specified |
room.health |
[amount]* |
Sets the health of the selected room, or displays it if no health is specified |
slab.health |
[amount]* |
Sets the health of the slab at the cursor, or displays it if no health is specified |
sound.test |
# |
Play any sound from the game 1 - 1034 |
speech.test |
# |
Play any speech from the game 1 - 125, Messages can be found here |
reveal |
# |
Displays the map. Optional param to be subtile range from cursor instead |
slab.place |
[slab number or name] [player number]* |
Places the specified slab at the cursor. If no player is specified, its owner is the owner is the current owner of the slab. |
stats |
|
Shows playtime and FPS |
thing.destroy |
|
Destroys the selected thing |
thing.get |
[thing_id]* |
Select thing # so it could be affected by other commands. Without ID grabs thing at mouse cursor |
thing.health |
[quantity]* |
Sets the quantity of health the selected thing has, or displays it if no quantity is specified |
thing.info |
|
Print some info about selected thing |
thing.move |
[stl_x] [stl_y] [stl_z] |
Move selected thing to position, or when left empty to current location of a cursor |
time |
|
Shows current playtime |
timer.toggle |
|
Sets game turn to be displayed on "bonus timer" - on-screen time field |
thing.show_id |
|
[yesno] |
timer.switch |
|
Switch the on-screen time field to real time/game turn |
turn |
|
Shows current game turn |
volume |
|
Displays current volume values |
volume.sound |
# |
Set sound volume values |
volume.music |
# |
Set music volume values |
ver |
|
Shows game version number |
zoomto |
[stl_x] [stl_y] |
Zooms to the specified co-ordinates |