Experimental map build ontop mistle, listed as Strange Mistle.
Requires some environmental observation to progress, but is otherwise a simple and relaxing level.
Category | Map |
Rating |
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Difficulty |
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Submission date | 2025-04-24 |
Last updated | 2025-04-26 |
Min. game version | Latest KeeperFX alpha patch |
Filesize | 615.20KiB |
Downloads | 81 |
File | Filesize | Downloads | Date |
---|---|---|---|
standard.zip | 615.20KiB | 38 | 2025-04-26 |
Experimental map build ontop mistle, listed as Strange Mistle.
Requires some environmental observation to progress, but is otherwise a simple and relaxing level.
Standard. (Needs an alpha after dense gold addition)
Oh my, what a ride. This is like a whole campaign in a single level. The level design is pretty good and this level contains gorgeous sceneries.
The beginning is the hardest part but is manageable. After that, you grow so strong nothing can really be a threat to you. I ended the map with 200 skeletons and like 80 other creatures. Some thinking is needed to get where you're supposed to go, but it shouldn't take more than a few minutes for the average player to figure it out.
5/5, very fun even if it's on the easy side. Very few traps too, so that's a big plus for me. 2/5 difficulty for the beginning. Fightning lvl 5 tentacles with underleveled creatures is not easy, but not hard either. Gotta manage it a bit or use possession.
Very fun map!
Nice way the puzzles etc is put together.
4/5 ✅
Also, maybe it's a good idea to let yellow not be able to build, he almost totally ruined his dungeon with small treasure rooms.
Some randomness is fine, makes the keeper not look like a paid actor.
Update1 : buffed last keeper, removed bridge bypasses and made map more highwaller friendly :'(
Fun map!
Took me a while to progress (Was focused on the bridges and not on a specific other thing :P )
Black could be a little tougher. By the time I got to him I had 200+ creatures at level 10, he just vapourized when they attacked. xD
What is the specific other thing? I've taken out blue using call to arms and now I can't work out how to progress xD
Did not expect that so many players will fail to spot a secret door, now the updated version has a message that poins directly towards it.
I actually found it eventually - thanks for the map!
Perhaps for future reference, when it is a hidden door, make sure only optional secrets are behind it, not needed for progress.
great map, alot of fun. started lagging a little bit because there was so many trap crates around. other than that gj :)