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Turtlerhaven

Submitted by xeonis
Category Map
Rating 4.82 / 5 17 ratings
Difficulty 2.21 / 5 14 ratings
Submission date 2025-04-24
Last updated 2025-04-26
Min. game version Latest KeeperFX alpha patch
Filesize 615.20KiB
Downloads 198
This workshop item uses unreleased KeeperFX functionality and requires the latest alpha patch to work correctly.
File Filesize Downloads Date
standard.zip 615.20KiB 155 2025-04-26
Description

Experimental map build ontop mistle, listed as Strange Mistle.

Requires some environmental observation to progress, but is otherwise a simple and relaxing level.

Installation Instructions

Standard. (Needs an alpha after dense gold addition)

More items by xeonis

Comments

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Dr.Seussiopath πŸ‡ΊπŸ‡Έ • Edited

this level was a lot of fun and well designed. figuring out how to proceed forward through the puzzles and the unique use of the bridge were really interesting. at one point i thought i was gonna crash from how hard the map shuddered, but i did have close to 200 creatures, so.

5/5 & 2/5
Dr. highly recommended.

penumbriel πŸ‡«πŸ‡·

I killed blue and yellow and now i am completely stuck :( cannot go any further with just 3 bridges.

Dr.Seussiopath πŸ‡ΊπŸ‡Έ

you might have missed something. try exploring the area southwest.

penumbriel πŸ‡«πŸ‡·

In the southwest there is a enemy wall that I cannot break because I don't have break wall spell.

Dr.Seussiopath πŸ‡ΊπŸ‡Έ

its there. try exploring the area around yellow a little more

penumbriel πŸ‡«πŸ‡·

https://freeimage.host/i/Ftq531j I already explored everything and stuck :(

Dr.Seussiopath πŸ‡ΊπŸ‡Έ • Edited

So there are 5 different exits out from your main base. Maybe your imps reinforced the walls when you weren't looking? Everything you need right now is all in the southwest areas, start looking around your main base again
But just in case:
spoiler

penumbriel πŸ‡«πŸ‡·

The area that you indicated with a circle has a enemy wall. I cannot break it. https://freeimage.host/i/FtgJQhg

Dr.Seussiopath πŸ‡ΊπŸ‡Έ • Edited

then im not too sure. i tried playing it through again and the walls became neutral when i claimed the slabs next to them, like with the first exit
neutral walls
map view
maybe try using the numpad enter menu and use "steal slab mode" with the numpad to change ownership of the slabs next to the wall to anyone else, and then have your imps claim it again. if all else fails you can just destroy the wall using the same menu

penumbriel πŸ‡«πŸ‡·

ok. it must be some sort of bug then. How do I use steal slab mode ?

Dr.Seussiopath πŸ‡ΊπŸ‡Έ

by pressing either shift+enter, or pressing enter on the numpad :)

axidal πŸ‡ΈπŸ‡ͺ

Great map, I think the early stages where the best when your army was still limited. After amassing a massive skeleton army combat is very easy, but I still enjoyed it until the end.

Was a fun map. Good Ideas :)

cy40k πŸ‡¦πŸ‡·

one of the greatest maps i ever play. not very difficult but very nice

This is a great map! 5/5 Thank you for your time!

cy40k πŸ‡¦πŸ‡·

nice map but its annoying to play without chickens. is it a bug? they are never growth Strange Mistle.

xeonis πŸ‡©πŸ‡ͺ Submitter

That looks like a bug yes, tech-support problems are better posted on the discord since individual workshop items get rarely visited.

If they are not specific to your map, then yes, I would be happy to get a way how to reproduce it, possibly with a save. I quickly looked at the map and at least at the start they grow.

cy40k πŸ‡¦πŸ‡·

the latest Alpha patch disables saves. only 4478_Alpha-patch works. and my chickens arent groove in the hatchery. is it ok or another bug of the latest alpha patches?

Fixed in 4484

This is the first time I hear of it, but I see you are correct. It is not specific to this map, but all saving on all maps seems broken. We will fix this as soon as possible.

Oh my, what a ride. This is like a whole campaign in a single level. The level design is pretty good and this level contains gorgeous sceneries.

The beginning is the hardest part but is manageable. After that, you grow so strong nothing can really be a threat to you. I ended the map with 200 skeletons and like 80 other creatures. Some thinking is needed to get where you're supposed to go, but it shouldn't take more than a few minutes for the average player to figure it out.

5/5, very fun even if it's on the easy side. Very few traps too, so that's a big plus for me. 2/5 difficulty for the beginning. Fighting lvl 5 tentacles with underleveled creatures is not easy, but not hard either. Gotta manage it a bit or use possession.

MrCinish94 πŸ‡©πŸ‡°

Very fun map!

Nice way the puzzles etc is put together.

4/5 βœ…

Krizzie πŸ‡³πŸ‡±

Also, maybe it's a good idea to let yellow not be able to build, he almost totally ruined his dungeon with small treasure rooms.

xeonis πŸ‡©πŸ‡ͺ Submitter

Some randomness is fine, makes the keeper not look like a paid actor.

xeonis πŸ‡©πŸ‡ͺ Submitter

Update1 : buffed last keeper, removed bridge bypasses and made map more highwaller friendly :'(

Krizzie πŸ‡³πŸ‡±

Fun map!

Took me a while to progress (Was focused on the bridges and not on a specific other thing :P )

Black could be a little tougher. By the time I got to him I had 200+ creatures at level 10, he just vapourized when they attacked. xD

What is the specific other thing? I've taken out blue using call to arms and now I can't work out how to progress xD

xeonis πŸ‡©πŸ‡ͺ Submitter

Did not expect that so many players will fail to spot a secret door, now the updated version has a message that poins directly towards it.

I actually found it eventually - thanks for the map!

Perhaps for future reference, when it is a hidden door, make sure only optional secrets are behind it, not needed for progress.

great map, alot of fun. started lagging a little bit because there was so many trap crates around. other than that gj :)