Heroes have destroyed this dungeon before and left you and your rival powerless. Now that you are back to reclaim it they are amassing a massive army to finish the job once and for all. The clock is ticking, gather your scattered forces in time to repel the attack or see the light return permanently to this realm.
- Creature Pool: Fly, Troll, Orc, Hell Hound, Dark Mistress
- Objects: Creatures: 71, Traps: 0, Doors: 25, Items: 239, Dungeon hearts: 1, Hero gates: 8, Special Boxes: 3
This level is so much fun: I like the setting that you start in a broken dungeon and have to make do whatever you have. I could feel the impending doom over me - such an atmosphere you conveyed here. Exploration is rewarding too but will be punished if done too recklessly.
Nevertheless, I found this map never to be unfair or experienced massive spikes of difficulty when progressing further. I had some other maps before when I thought it was piece of cake but in the end there was such an incline of difficulty that it didn't really fit the other part of the map. Made the experience quite over the top and unnaturally difficult. This was not the case at all with this map. I had fun from the beginning to the very end.
Also, I liked that the crature pool was limited and not just focused on high-tier cratures or converting masses of heros. Every creature seemed to fulfill it's very own role and mattered.
This map and many other of your maps have tought me being a little more agressive and not just walling myself in and wait until my army is strong enough. I feel more brave now to engage in combat or explore early on which makes me have more fun with the game eventually.
Thanks. Especially the last paragraph is the biggest compliment you could give on a map. :)