Create your own maps and campaigns for KeeperFX and DK1 with Unearth.

You can find it here.

Yami (V1.1)

Submitted by Duke_Ragereaver
Category Map
Rating 3.71 / 5 7 ratings
Difficulty 3.43 / 5 7 ratings
Original creation date 2017-03-12
Submission date 2023-06-01
Last updated 2025-03-19
Min. game version KeeperFX 1.2.0
Filesize 71.49KiB
Downloads 39
File Filesize Downloads Date
Yami v1.1.zip 71.49KiB 3 2025-03-19
yami_v2.137.0.zip 63.92KiB 36 2023-06-01
Description

A Samurai warrior of great skill has become Shogun of this realm. It's time that someone put these so-called skills to the test!


This is a classic level with but now updated on 19-09-2025 with KeeperFX in mind.

V1.1 (19-03-2025)

  • Updated version requires minimally KeeperFX version 1.2.0
  • Samurai Boss (Shogun) is much stronger and has more abilities/immunities
  • Reworked enemy Keeper. Will now initially start off defensively but becomes gradually more aggressive the more Heroes are killed.
  • Removed Prison
  • Drastically rebalanced the Heroes waves once the 'endgame' section of the level has been reached. The endgame section is is triggered when 1) The enemy Keeper is killed or 2) The Heart Room of the Heroes is reached by either the Player or enemy Keeper.
  • Removed 'weak' creatures from Creature pool for the Player
  • Reworked spell book to be researched. Most notably Sight is now initially available for the Player to research and the Lightning Spell can be found.
  • Added a neutral portal in the south west. Claiming it will increase the Creature limit depending who claims it.
  • Slightly rebalanced Heroes and are now overall weaker. Especially the Knights in the central area.
  • Added the Time Mage.
  • Some pre-placed Heroes, especially Knights, carry gold with them.
  • Added Secret and Midas Doors for the Heroes. Note: Heroes do not have infinite gold.
  • Slightly reworked some parts of the level.
  • Minor script tweaks
  • Graveyard instead of the Scavenger Room can be found.
  • Giants are immune to lava in this level
  • Warlocks are immune to gas and their wind ability has been replaced by freeze in this level.
  • Chance of appearing in a different colour.
  • Added decorations
Installation Intructions

Read the Playing Custom Maps documentation page for information on how to play this map.

Note:

  • Classic version already available on KeeperFX
  • Version 1.1 requires downloading

Comments

Login or register to comment on this workshop item.

5l.ppY5t0at 🇩🇪

I enjoyed this map very much. Feels a lot like a deeper dungeons map.