This realm has earned it's name from the worst case scenario's the vigiliant Templar Knights have to face on a daily base: Evil Keepers, horrific Vampires and wicked Sorcerors plague this land. There is one simple solution to it, this realm has to be purged!
V1.2 (17-05-2025)
Changelog
Updated version requires minimally KeeperFX version 1.2.0
General
- Level format has been updated to KeeperFX
- Midas and Secret doors have been integrated into the level. Regarding the Midas Door the Heroes are the main user and they get money during certain events/triggers.
- Re-balanced Hero spawning, especially when their Heart room is reached. Some spawning have been removed.
- Re-balanced pre-placed Heroes. At some points they are weaker than before.
- Large Temple in the central area has been replaced by Torture Room.
- Added decorations and some parts of the map use a different tile style.
- Pre-placed Heroes, especially Knights, carry gold with them.
- Avatar has been replaced entirely by the Time Mage
- Lightning Spell book has been removed. Reveal Map special is now in its place.
- Added an additional gem block and Disease spellbook to be found.
- More neutrals can be found.
- Level up special near the Yellow Keeper has been replaced by two Heal All specials that can be found in the same area.
Starting conditions
- Blue's starting Dragon has been replaced by a Vampire
- Gem at the starting area is now finite
- Starting Scavenger Room has been removed for the Blue Keeper.
- Torture Room and Temple has been removed for the Player to reseach. Same as the Bridge and Scavenger Room they can be claimed however.
- Initial Temple has been removed for the Yellow Keeper and replaced by Barracks
- Removed Lightning Spell for the Yellow Keeper
Creatures
- Tentacles' attraction requirements are disabled for the first 30 units.
- Tentacles are buffed by slightly higher health, luck, regeneration and armour at level 8.
- Warlocks buffed statwise and they get Chicken at level 10.
- In addition to Warlocks, Druids can also be found. They also have been buffed statwise and have gas immunity.
- Vampires are now immune for disease and get poison cloud ability at level 9.
- Giants are immune to lava in this level
Pacing of the map has been reworked
- Yellow Keeper is initially inactive but becomes active when the Player has at least 3 Creatures.
- Yellow Keeper will get its two Vampires after certain conditions have been met.
- Blue Keeper will initially start off defensively but will become gradually become more aggressive as the Player progresses.
- Once triggered, Heroes will attack continiously in the starting area till their Hero Gate has been claimed. They will get stronger over time.
- Vampire training skill is initially 1 but will gradually become higher as the Player progresses.
- The Blue Keeper can now only claim the Heroes' dungeon through the south. Bedrock has been added and the Heroes' dungeon has been slightly re-designed in the south so the Blue Keeper does not break too soon into the middle area.
V1.1 (22-08-2022)
Changelog: Updated with KeeperFX in mind
Script changes
- Human does not get the ability any longer to build the Scavenger Room once claimed.
- Upon Yellow Keepers’ defeat the Blue Keeper gets a free level 10 Vampire in addition to a lot of gold.
- Raised the level of Creatures entering the map at some points
- Fewer Dark Mistresses available to attract for everyone.
- Beetles are no longer available to be attracted.
Minor changes to the Heroes’ dungeon including
- Fewer traps.
- More useful rooms.
- More neutrals and spells/specials to be found.
Heroes have been rebalanced.
- Are more defensive with some pre-placed Heroes assigned to guard posts and the final party defending the Heart.
- Early Heroes are a little bit tougher while later ones are weaker.
- The amount Hero parties have been downtoned, weakened or downright deleted.
- Added a lot of magic doors in the corridor with the Blue Keeper.
All Keepers can now attract Hell Hounds the need of the Scavenger Room.
The Warlocks that you can rescue are now much more worth it:
- Better stats
- Changed/added some abilities
- Gas immunity
Yellow Keeper
- Is still defensive (type 02) but is now as fast as a “full” AI (type 00).
- Can now attract Trolls, Dark Mistresses and Orcs without the need of their rooms.
- Starting Trolls and Dark Mistresses have been deleted. So meaning with the above point the Yellow Keeper should have a more randomised army and less of a headstart compared to you.
Blue Keeper
- Is now a slow AI (type 01)
- Becomes belligerent once a condition has been met.
- Can now attract Orcs without the need of the Barracks room.
- Can no longer build extra Scavenger Rooms.
Avatars are now vulnerable to boulder traps and chicken spell. No more “Beware, the Lord of the Land is approaching!” with every Knight spawn.
V1.0 (21-12-2010)
Release on Keeper Klan
Surprisingly enjoyable despite being more of a "classic" map.
There is not much to say. The player has to defeat a rival Keeper (Yellow, passive) in order to be able to invade the heroes' fortress, where he'll most likely meet the stronger, more aggressive Blue Keeper already fighting the heroes. The player shouldn't wait for too long, or Blue will get a lot of corpses for his graveyard. Also, his scavenging is annoying.
4/5, maybe 3/5 because of the number of traps. I hate traps.
Hmm...the map runs smoothly without any bugs and is one of the more classic keeper vs keeper maps you would usually encounter in older campaigns, such as ancient keeper.
Whereas this is quite the welcome change to the more recent game play of having to face waves of heroes, I also find that there is also the risk that it just comes down to which keeper has the best set of creatures. I frame skipped until I had my army ready and just engaged in battle. A few spells to support my army and that's basically it - done. It is fine though and I don't mind it at all. However, what I always find annoying - and it is just a personal distaste - is that as the remaining keeper is on the other end of the map, the biggest challenge is to endure his constant scavenger room harassment.
All in all, taking in consideration the initial date this map was released, we all know that this way the way maps where supposed to be played back then. Therefore, I can only recommend it to players with a need for a little nostalgy and would like to re-live the good old times.