In this map, you have arrived in a heavily contested realm, where a rival Keeper sits safely behind a formidable fortress. He keeps to himself, relying on his impressive defences to remain undisturbed.
The Heroes have other plans as well. They are establishing an outpost nearby, preparing to launch an attack of their own. Unfortunately for you, they have decided that dealing with your Dungeon first would be considerably more convenient, especially while you are still weak.
And weak you certainly are as the odds are against you. At the start, you have no Portal, limited space to build, limited access to useful spells and not even full control over your own creatures.
Somewhere in this heavely occupied lands lies the secrets and buried treasures you will need to turn your fortunes around. Explore, overcome or avoid obstacles, uncover what has been hidden, and gradually reclaim the power that is rightfully yours while trying to survive.
Let me know if you managed to conquer it on your first attempt. ;-)
Credits for custom creatures/things goes to the original creater as found on the workshop:
- Minotaur, Flying Terror and Traps from benlp
- Beholder from ErminioLucente
- Toad Warrior from Shinthoras0815 I only did adjustments to stats and abilities.








Not sure if it was intentional but quite a lot of times I was unable to pick up my creatures, e.g. saving them from dying in battle. This wasn't due to the fact that I had a "full hand" already. In the creature information window in which all my creatures were shown some of the crreature numbers were displayed in red, so I couldn't pick them up. This made the map quite hard and chaotic for me.
Dear Chris, Thanks for playing and commenting! As mentioned in the description here on the workshop, at first you don’t have full control off your own units. It is even mentioned in one of the first information boxes when you start the game. So yeah it is an intented challenge to force the player to be more thoughtfull of the actions. (I like to design my maps (temporary) without ‘the obvious things’ where you have to think and work around things.)
Also it is made as an attempt to make a harder/stressfuller map this time and not straight forward, based on my previous map ratings they weren’t rated as ‘hard’, so I knew I could push it a bit.
So do not worry if this time the map wasn’t suited for you 😉. I hope you enjoyed searching your way through this map anyway 😉.
Dear Croky, I get it now - thank you :). I thought it was a bug and didn’t continue playing after about 30 minutes. I thought that being able to pick up only 4 creatures at a time was the only challenge here - silly me! I will give it another go as I really like all of your maps so far!
No worries, enjoy! And thanks for The complement and spending your time on playing them!
I think you could tell I’ve learned a lot throughout the different map designs ;-)