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Under the Woods

Submitted by Crokydriver
Category Map
Rating 4.13 / 5 7 ratings
Difficulty 2.6 / 5 5 ratings
Submission date 2024-09-07
Last updated 2024-09-09
Min. game version KeeperFX 1.1.0
Filesize 247.80KiB
Downloads 40
File Filesize Downloads Date
map02801.zip 247.80KiB 24 2024-09-09
map02801.zip 245.73KiB 6 2024-09-08
Description

A lot of caves are hidden under the woods, invaders take over everything step by step in search of a mage. Whatever they may be planning, they are not welcome here!

'Under the Woods' is my first map ever created and originally not intended to be published. I was just exploring the editor and trying some things out. Gradually I got some ideas and it became a whole, in the end I did like the result so I decided to publish it anyway.

!!! IMPORTANT NOTE: Be sure you do know the features implemented by KeeperFX, some features are applied and/or are needed to beat the map.

NOTE: It was intended to be a map where gold was one of the main struggles from the start, but it should be made doable. Of course in-game decisions and game time affect gold consumption and can accumulate and ultimately do determine if you’re victorious or not.

Thanks to all testers and advice after the original version!

Change Log:

  • 8/09/2024: Added some more gold, some rewards were changed and some end-game creature parties were nerfed.
  • 9/09/2024: Added a gem for giving a chance tor recovery after the journey if encounterd to much bad luck. Slightly buffed fortress guards, nerfed end battle.
Installation Intructions

Download the zip and add it in the folder where the KeeperFX maps are stored. This map is created based on KeeperFX v1.1.0.3944 features and does not contain any own custom additions, rules or changes.

Comments

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Not bad for a first map!

The first time I got seriously owned by thinking of living of just the workshop. Nice idea to do it like that.

Thx for the compliment :-)

And yeah, it is allowed but has consequences because it isn’t really needed to do so. But depending on when you trigger it, it is still possible to overcome.

all imps committed suicide during a encounter, no imp spell to spawn more, probably by design but im not fond of it.

Your imps are valuable until you can get more, shouldn't be unrealistic to get to that point. But even when you can get more, you'll have to consider the cost. Keeping them alive could spare you money you may desperately need later on or could invest in training of important creatures.