Be sure to play this campaign on the newest KeeperFX 1.4 alpha! Many essential features will not work correctly on older KeeperFX versions.
—
This campaign, where you play as the Heroes, has 10 main levels and a good amount of custom content and changes.
- Playable heroes with re-balanced stats, buffing some of the weaker heroes
- New spells - promote Thieves into Knights, summon hero patrols, or turn dirt path back into diggable rock
- New traps (Berserk Trap, Candles, and a few more)
- New creatures and updates to older ones with new skills
- Adjusted research order
- An optional hard mode with unique challenges per-level
Dawn paints a flame-colored sky, as the warriors of the Diamond Hero Guild stand inside their meeting room, to discuss the invasion of the depths under the land. The red keeper Scarlet threatens the safety of the overworld, and it’s up to you, Lord Diamond, to lead your fighters underground and into battle to exterminate evil at its root. And worse than that, the underworld is known to be the hideout of the Onyx Rogues, turncoat heroes that would steal, scavenge and ally themselves with keepers. They’ll be sure to stand in your way as you explore the depths. Stay vigilant, descend the 10 layers of the underworld, and destroy those who would stand against you.
—
Hard Mode
All main levels feature an optional hard mode, for players looking for more of a challenge. The cursed magic orbs can be used to make the current level more difficult. If you want to play a harder version, look for singular, standalone gold blocks on the minimap. If you don’t want to play the hard mode, you can either ignore or slap the curse orbs to dismiss the hard mode for the current level.
—
For credits and special thanks, see the credits and included .txt file.
All comments and feedback are welcome!





