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Pandaemonium

Submitted by aqualakitu
Category Campaign
Rating 5 / 5 6 ratings
Difficulty 2 / 5 4 ratings
Submission date 2025-10-16
Last updated 2025-10-16
Min. game version Latest KeeperFX alpha patch
Filesize 15.18MiB
Downloads 96
This workshop item uses unreleased KeeperFX functionality and requires the latest alpha patch to work correctly.
File Filesize Downloads Date
pandaemonium.zip 15.18MiB 86 2025-10-16
pandaemonium.zip 15.18MiB 10 2025-10-16
Description

Current Campaign Version: 1.0

Be sure to use the newest alpha to play this campaign! Many essential features will not work correctly on older KeeperFX versions.

This campaign features 6 main levels, but a lot of bonus levels and a lot of custom content. As you progress through the campaign, you will be able to customize your creatures and give them new abilities. These changes will persist through all the different levels in this campaign!


Features:

  • Playing as the blue keeper (again)
  • New graphics and various new gameplay elements, like new creatures, custom Keeper spells and custom traps (constructs that can be built in the workshop to buff your creatures)
  • Progression between maps and in-depth creature customization, allowing you to pick their abilities and stats
  • Rebalancing of some base creatures to make some underutilized creatures more useful, some have even received entirely new skills
  • New temple recipes

Story:

The Sapphire Realms... these realms are ruled by a ruthless, evil overlord. Said evil overlord is you! But there are rumors of an uprising of a rival keeper, who is not satisfied with letting you rule these lands. Defend yourself against your rival, and strike back with your loyal army of Mistresses. In every land, you must seek out the shrines to further strengthen your Mistresses.

The story is a sequel to Sapphire Realms, but can absolutely be played as a standalone experience.

Custom soundtrack:

This campaign has a full, new soundtrack. The music is compiled from various other games, but not directly included with the download on the KeeperFX workshop due to its larger filesize. The campaign is perfectly playable without the music, but I would recommend playing it with the new soundtrack! To download the soundtrack, check here. To install the music, simply unzip the archive into the campaign subfolder pandaemonium_media so that the mp3 files are in campgns\pandaemonium_media\campaign_music.


If you encounter any bugs or have any feedback or suggestions, feel free to leave a comment here, or let me know on the Discord server.

Known issues: The voice lines on the overworld are a placeholder I’ll hopefully get around to replacing soon in a future version.

Special thanks: Loobinex, qqluqq and all contributors of the KeeperFX project Ermin for making many of the custom creatures used in this campaign dragoonlich for the globby (ability orb) sprite All playtesters and players who gave feedback (especially Krizzie, Ograoum, Spat and PlebCrusher)

Installation Instructions

Installation instructions:

Unzip to your campgns folder. The pandaemonium folders and the pandaemonium.cfg file need to be inside your campgns folder. Afterwards you can find the campaign under Start New Game.

For instructions on how to install the custom soundtrack, check the readme in the soundtrack download, or the note in the description above.

More items by aqualakitu

Comments

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Zax 🇨🇿 • Edited

This campaign is very well designed and peak of what can be done in Keeper FX currently. I enjoyed it very much, but I mostly played older maps so far so there was a lot of new stuff for me:. Features, creatures, traps, spells... some stuff is also custom made Like Candles with special effects which make things more interesting. I would probably enjoy campaign to be more challanging/difficult.

I would buff Melee version of Mistresses as it felt to be weaker than classic Lightning spell version

aqualakitu 🇩🇪 Submitter

Thanks for playing and recording the campaign! The difficulty is mostly fairly modest since it's hard to judge the powerlevel a player is going to end up with. I wanted to make sure it doesn't get too nasty if someone didn't pick the strongest skills.

One way to make it harder would be picking Mistresses with a different skillset, there's definitely space for a challenge run.

I wanted to keep the spells as they are as much as I can, but I may later do something like slightly nerfing the recast time for Lightning, we'll see.

I had strong expectations after playing Sapphire Realms, and the sequel more than delivers.

The levels are on the easier side for the most part, except maybe the last level and post-game level 1. The returning "gimmick" of the custom Mistresses, coupled to the handicap you can activate once you've finished the campaign bring a lot of replayability.

Exceptional level design and very fun bonus levels. Easy 5/5 with 2/5 overall difficulty.

Now it needs a 20-levels campaign.

aqualakitu 🇩🇪 Submitter

Much appreciated for playing and testing the campaign! Yeah, I'm glad it turned out more casual and easy on average. As for the 20-level campaign, I'll leave the honor to other mapmakers, if someone else wants to pick up the same sort of template. Making all of these levels was already a good chunk of work. I think the potential for it is definitely there though!