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River Styx

Submitted by aqualakitu
Category Map
Rating 4.67 / 5 9 ratings
Difficulty 2.67 / 5 9 ratings
Submission date 2024-05-02
Min. game version KeeperFX 1.1.0
Filesize 5.09MiB
Downloads 95
File Filesize Downloads Date
River Styx.zip 5.09MiB 95 2024-05-02
Description

This level is also included in my campaign. This standalone version is roughly the same as the included one with only some minor differences.


A singleplayer map with moderate/casual difficulty.

Player (blue) versus waves of heroes and a rival keeper (yellow).

Custom and battle music is included (see note in installation instructions). Comments are welcome!

Installation Intructions

Unzip contents into your levels folder, so that the level files are in the levels/standard folder, and levels/standard_media contains the music. Then simple play from the Standard levels selection.

Note regarding the music: This map should work on older versions too, but to get the custom music, please either get the newest alpha 3192 and overwrite the standard.cfg config file for standard levels, or add the following line to it manually: MEDIA_LOCATION = levels/standard_media

Comments

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sozhran πŸ‡³πŸ‡±

A great adventure map to relax in the evening with a beverage of choice (or several). Fairly easy, without obnoxious moments, the 1st person section is short and fun, and the ending is exremely satisfying.

Another banger from aqualakitu. Once again with a cool concept and a difficulty well balanced even if veterans will find it easy. You'll have to push forward to claim gold veins and eventually put a stop to the attacking parties. The custom music is a nice touch and creates a very special atmosphere (especially in the western secret).

If I had to criticize something, it'd be the same as Spatulade. The later secrets are usually done after the map has been completed once since yellow is more or less in the way and is kind of a pushover. Still, 5/5 for me.

aqualakitu πŸ‡©πŸ‡ͺ Submitter

Thanks! I am re-releasing the map as part of a whole campaign very soon, and I did beef up yellow a little bit in terms of creature count. It's still more of an early game map though. And my goal was making some content that's fit for players entirely new to the game who might've just finished the main campaign. I'm planning to release my campaign around this weekend.

I don't think a lack of difficulty is a bad thing. Too many maps are based on insane challenges where you have to micro at 4 places at once, and I really dislike that. I'm the kind of player who likes to take his time and relax so I'm perfectly happy with moderate difficulty.

I'll be playing your campaign as soon as you upload it!

Spatulade πŸ‡ΈπŸ‡Έ

This mfer gets how to make a good level.

Really, really good. Unique music and player colour immediately makes the level feel fresh, and a good map design that naturally encourages you to push forward and intuitively points you towards secrets and progress. Really really good, the only thing I can think of that was off was after taking the bridge. If you have been converting heroes along the way you are easily stronger than yellow and would probably just focus on killing him instead of getting the other secrets. Despite this, the other secrets were interesting enough to make me reload an older save and get them anyway.

Easy 5 stars from me. Good-ass map.

aqualakitu πŸ‡©πŸ‡ͺ Submitter

High praise, thank you very much! I'll try boosting yellow's max creatures slightly when I re-release this map soon, to give him a small edge at least. But I'm glad the balancing and direction otherwise felt good! That's usually what I'm worried about the most, since it's so hard to evaluate that as the map maker.

Krizzie πŸ‡³πŸ‡±

Nice map, very nice atmosphere and just a fun experience!

It's Deeper Dungeon difficulty I would say. :)