Create your own maps and campaigns for KeeperFX and DK1 with Unearth.

You can find it here.

Factions (1.1)

Submitted by ErminioLucente
Category Mod
Rating 5 / 5 1 rating
Submission date 2026-05-27
Last updated 2026-06-07
Min. game version Latest KeeperFX alpha patch
Filesize 83.58KiB
Downloads 57
This workshop item uses unreleased KeeperFX functionality and requires the latest alpha patch to work correctly.
File Mirrors Filesize Downloads Date
mods.7z #1 83.58KiB 13 2026-06-07
Description

Sets up parameters to enable use of a factions system across all maps. What this mod does is gut a players setup, then replaces it all with a specific load out based on the faction you select. Any CPU based opponents will also select a random faction. Go to your Pg2 Research panel to select a faction.

Here is a list of the currently supported and eventual playable factions...
• Keeper
• Heroes
• DK2 Keeper (Coming Soon...)
• DK2 Heroes (Coming Soon...)
• Silent Hill (TBA)
• Cenobites (TBA)
• DeathTrap Dungeon (TBA)
• Guardians (TBA)
• Cultists
• Beasts (TBA)
• Undead (TBA)
• Demons (TBA)
• Creatures (TBA)

Note

Required Mods
Dungeon Hearts
Texture Packs

Compatible mods
Torturer

Rules
I have taken the liberty and applied some new game rules and creature edits for the purpose of balance.

Caution

Mod Conflictions
Will conflict with any mod that uses ...
[Power 49>54] - [guitext: 1425>1430/1435>1436/1438>1439] - [Hand: 1]

Important

Licensing
By utilising this mod, you agree to provide attribution to its creator for personal use. Any custom made content is strictly for non-commercial use only, "as is" without warranty.

Special thanks to the KeeperFX community espically to qqluqq & Loobinex for their help.

Warning

Some maps may be incompatible with this mod and imbalanced, please report any issues you are having.

Installation Instructions

Delete any versions prior to this.
Requires other mods to function correctly, check NOTE list above.
Extract zip contents into your \Keeper FX directory, then edit your load_order text file and add the line faction_selector below [after_base].

More items by ErminioLucente

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