This texture mod adds a new spell to your Pg2 research panel, when clicked it will switch your texture to those provided in the list below. Should work on anymap.
More textures are currently in development, this pack currently contains...
1 : DK texture Overhaul, Keeper faction. (The standard enhancement texture for classic DK with subtle changes.)
2 : DK Hero faction.
3 : DK2 Keeper faction.
4 : DK2 Hero faction. (Coming next update)
5 : Silent Hill.
Licensing
By utilising this mod, you agree to provide attribution to its creator for personal use. Any custom made content is strictly for non-commercial use only, "as is" without warranty.
Installation Instructions
MODDERS
Delete any versions prior to this.
Extract zip contents into your \Keeper FX directory, then edit your load_order text file and add the line Texture_pack below [after_base].
MAPPERS
Paste all contents from the mod data folder to your maps configs folder. Then use the script function SET_TEXTURE to change the player or terrain textures.
I have a feeling I am just doing a dumb,
Copied "Erminio_Texture_Pack" file into "mods".
Moved the content of "1-classic" into the data file in "Erminio_Texture_Pack"
but for what ever reason when I fire up the game no nice shinny textures.
your directory should look something like this...
\Keeper FX\mods\Erminio_Texture_Pack\data\tmapa000.dat
And your load order should look soemithng like this...
[after_base]
Erminio_Texture_Pack
Youll know if its working because the dungeon heart floor texture will look different. Rememebr this only works with the standard textures, not the other variations.
Hi buddy, if it matters i have updated the mod. its more versatile now and functions directly from the spell menu. Delete the previous instance and install this one instead. Thanks.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
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This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
I have a feeling I am just doing a dumb, Copied "Erminio_Texture_Pack" file into "mods". Moved the content of "1-classic" into the data file in "Erminio_Texture_Pack" but for what ever reason when I fire up the game no nice shinny textures.
So SoS
Thanks in advance for any help.
your directory should look something like this...
\Keeper FX\mods\Erminio_Texture_Pack\data\tmapa000.dat
And your load order should look soemithng like this...
[after_base]
Erminio_Texture_Pack
Youll know if its working because the dungeon heart floor texture will look different. Rememebr this only works with the standard textures, not the other variations.
Thanks for the quick response :)
Yep... that does appear to be what I have. I assume since there are 2 image files you need both tmapa000.dat & tmapb000.dat
And the load order does indeed look like that so... ¯_(ツ)_/¯
I assume its should be comparable with the most current patch, since its just a couple of dat packs?
Hi buddy, if it matters i have updated the mod. its more versatile now and functions directly from the spell menu. Delete the previous instance and install this one instead. Thanks.