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Texture Packs (2.0)

Submitted by ErminioLucente
Category Mod
Rating 5 / 5 4 ratings
Submission date 2026-02-24
Last updated 2026-05-21
Min. game version Latest KeeperFX alpha patch
Filesize 502.48KiB
Downloads 268
This workshop item uses unreleased KeeperFX functionality and requires the latest alpha patch to work correctly.
File Filesize Downloads Date
mods.7z 502.48KiB 9 2026-05-21
Description

This texture mod adds a new spell to your Pg2 research panel, when clicked it will switch your texture to those provided in the list below. Should work on anymap.

More textures are currently in development, this pack currently contains...
1 : DK texture Overhaul, Keeper faction. (The standard enhancement texture for classic DK with subtle changes.)
2 : DK Hero faction.
3 : DK2 Keeper faction.
4 : DK2 Hero faction. (Coming next update)
5 : Silent Hill.

Note

Compatible mods.
Dungeon Hearts

Important

Licensing
By utilising this mod, you agree to provide attribution to its creator for personal use. Any custom made content is strictly for non-commercial use only, "as is" without warranty.

Installation Instructions

MODDERS
Delete any versions prior to this.
Extract zip contents into your \Keeper FX directory, then edit your load_order text file and add the line Texture_pack below [after_base].

MAPPERS
Paste all contents from the mod data folder to your maps configs folder. Then use the script function SET_TEXTURE to change the player or terrain textures.

More items by ErminioLucente

Comments

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I have a feeling I am just doing a dumb, Copied "Erminio_Texture_Pack" file into "mods". Moved the content of "1-classic" into the data file in "Erminio_Texture_Pack" but for what ever reason when I fire up the game no nice shinny textures.

So SoS

Thanks in advance for any help.

ErminioLucente 🇬🇧 Submitter • Edited

your directory should look something like this...
\Keeper FX\mods\Erminio_Texture_Pack\data\tmapa000.dat

And your load order should look soemithng like this...
[after_base]
Erminio_Texture_Pack

Youll know if its working because the dungeon heart floor texture will look different. Rememebr this only works with the standard textures, not the other variations.

Thanks for the quick response :)

Yep... that does appear to be what I have. I assume since there are 2 image files you need both tmapa000.dat & tmapb000.dat

And the load order does indeed look like that so... ¯_(ツ)_/¯

I assume its should be comparable with the most current patch, since its just a couple of dat packs?

ErminioLucente 🇬🇧 Submitter

Hi buddy, if it matters i have updated the mod. its more versatile now and functions directly from the spell menu. Delete the previous instance and install this one instead. Thanks.