Sets up parameters to enable use of a factions system across all maps. What this mod does is gut an entire maps setup, then replaces it all with a specific load out based on the faction you select. CPU based opponents will also select a random faction, provided they have a dungeon heart. Go to your Pg2 Research panel and select your faction.
Here is a list of the current and eventual playable factions...
• Keeper (Classic)
• Heroes (Classic)
• DK2 Keeper (Coming Soon...)
• DK2 Heroes (Coming Soon...)
• Silent Hill (TBA)
• DeathTrap Dungeon (TBA)
• Guardians (TBA)
• Cultists (TBA)
• Beasts (TBA)
• Undead (TBA)
• Demons (TBA)
• Creatures (TBA)
Mod Conflictions
Will conflict with any mod that uses ... [Power 49>54] - [guitext: 1425>1430/1435>1436/1438>1439] - [Hand: 1]
Licensing
By utilising this mod, you agree to provide attribution to its creator for personal use. Any custom made content is strictly for non-commercial use only, "as is" without warranty.
Special thanks to the KeeperFX community for helping with imp spawns.
Some maps are not designed with this system in mind, so balancing will most likely be broken, so this is probably best played with regular skirmish style maps.
I want to point out this is still a very incomplete mod, many elements still need to be replaced and updated. However the core system is in place now and functions, if you wish to add further support to existing content letme know and i will update the code.
