A cramped, classic-style map with many hidden rewards, and many hidden dangers. Dig carefully and trust your senses.
This map contains many pockets of water and many wandering heroes, who will be a threat earlier on but will be more fodder for your army when subverted to your cause. At the water's edge lies a walled-up rival Keeper and a tough hero fort, which can be tackled in any order, but defeating one will surely cause the other to strike while your back's turned...
--Update-- 31/05/2023 - Fixed a pretty devastating bug where heroes spawn infinitely (always check your ENDIFs!)
I thought before starting that I'd find the concept quite lame. However, it was a nice refreshing way of playing since the difficulty is well balanced and forgiving. The many secrets scattered around make you want to explore more despite the constant danger present all around.
However, I don't know if that's intended, but after I destroyed the white heart, blue ended up stealing instantly half of my dungeon! I had no access to food and spells, which made the ending fight a mess with a massive call to arm once I took back my library to rush his heart.
I'll rate this one 5/5!
I really enjoyed playing this map- Difficulty quite on point (for me). Loved the confusion at the end ;) good job
Another map I enjoyed and surprisingly spent almost an entire evenig ot it. It had a decent difficulty without putting too much stress on the player. You made quite a clever scenario with all the water bodies and "secrets" around the map. I had to reload several times, especially in the beginning of the game when I was expanding too agressiveley. I liked that there was much to do - and if there was something to do then it was some good variety. Didn't have to use frame skip at all to spend my time - awesome.
I hated the blue keeper scavenging which I guess was also intended. Truly annoying.
I liked the ending, despite being a bit confused for a moment. But it was definitely something I haven't seen before.
One thing I noticed and which I am not certain if this was intended: my bile demons had a terrible manufacturing skill. Most other creatures were better suited.
Nice map!
I liked how hard it was to establish a basic dungeon, and all the goodies hidden all over the place. (I just checked the fully revealed map and it turns out I actually missed a lot of them!) Early on I lost a bunch of stuff to Fairy ambushes, I forgot how devastating they can be.
The rest went fairly smoothly. Winning against Blue wasn't too hard once I made it to the bottom left Gems. I let him fight the big group of heroes first, then finished him off.
I figured I'd get Blue out of the way and killed his Heart asap which was a terrible idea. I hadn't saved recently so I didn't feel like re-playing the level to also clear out the Hero fortress. I imagine it's fairly standard stuff? You have 3 gems at that point so I can't imagine it being too tough.
Checking the level script I really like the tricks you pull to make Blue seem more competent, especially with his Scavenger Room.
Solid stuff, I liked it
Glad you guys like it!
So ive played the map now. Its a good and fun map. personaly i didnt like all the mechanics in the map, but as said b4 its a good and fun map! Good Job!
I played it and it's a fun map, it's worth a play!
will give it a try out. Looks good!