An alliance of heroes splintered the wicked Keeper's heart and sent its soul screaming back into the abyss from whence it came. But somehow, the Keeper returned. Possessing a new Soul Container, the Keeper set to rebuilding his army and wreaking a wicked vengeance on those that once stood against him.
This is a rebuild of Saggy's map from two and a bit weeks ago. Give it a look.
V1.1 - Fixed string issues sometimes present when playing with non-English languages.
I had quite a good time playing Lex Talionis. I especially enjoyed the beginning of the map, where the camera pans over different points of interest, effectively highlighting the natural path of progression through the realm. It’s a great introduction that immediately drew me into the gameplay. Because of that, I was a little surprised to find there was no storyline or quest to follow — which I found to be a bit of a shame, considering how immersive the opening sequence was.
Throughout the map, I really appreciated the variety of new heroes and creatures — some of which I hadn’t seen before — as well as the many decorative elements like water plants, statues, and other details that made the world feel alive. I also liked how the gold patches were distributed. Resource management felt steady and well-balanced, allowing me to progress continuously without any dull moments. This pacing kept the map fun and engaging all the way until I reached the gem patches.
In terms of difficulty, I would rate the map around 2.5/5. I never really struggled in battles, nor did the enemies ever catch me off guard. The only real challenge I faced came about halfway through the map — around the hero castle where you need to retrieve the spell to continue. At that point, my imps suddenly started losing their pathfinding. For some reason, they kept hammering against the enemy’s doors, trying to reach the other end of the corridor. I made sure I hadn’t assigned them any tasks nearby, but they just wouldn’t stop throwing themselves into the enemy army. So most of the “difficulty” at that point came from preventing my imps from being suicidal!
In summary, I had a lot of fun playing this map. The exciting introduction, the great variety of creatures, the natural progression from one gold patch to another, and the rewarding exploration — combined with the beautiful music and atmosphere — made for a memorable experience.
If I could wish for one thing, it would be a small storyline to complement the immersive start of the map… and perhaps some slightly more self-conscious imps. :-)
I wasn't doing anything at the time, your map hit the KFX Updates channel, opened it and I just started fiddling with stuff. Little change here, little change there, and nek minnit the whole thing is different. I tried to keep certain things in certain areas, like special rewards, mini-objectives and other notable things, but was still ready to change stuff if need be.
Those are Maidens and they were broken in the absolute latest KFX alpha. I tested this map maybe ~20 alphas behind so was not aware they were borked. Mark's just put out Alpha 4671 to fix them.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
I had quite a good time playing Lex Talionis. I especially enjoyed the beginning of the map, where the camera pans over different points of interest, effectively highlighting the natural path of progression through the realm. It’s a great introduction that immediately drew me into the gameplay. Because of that, I was a little surprised to find there was no storyline or quest to follow — which I found to be a bit of a shame, considering how immersive the opening sequence was.
Throughout the map, I really appreciated the variety of new heroes and creatures — some of which I hadn’t seen before — as well as the many decorative elements like water plants, statues, and other details that made the world feel alive. I also liked how the gold patches were distributed. Resource management felt steady and well-balanced, allowing me to progress continuously without any dull moments. This pacing kept the map fun and engaging all the way until I reached the gem patches.
In terms of difficulty, I would rate the map around 2.5/5. I never really struggled in battles, nor did the enemies ever catch me off guard. The only real challenge I faced came about halfway through the map — around the hero castle where you need to retrieve the spell to continue. At that point, my imps suddenly started losing their pathfinding. For some reason, they kept hammering against the enemy’s doors, trying to reach the other end of the corridor. I made sure I hadn’t assigned them any tasks nearby, but they just wouldn’t stop throwing themselves into the enemy army. So most of the “difficulty” at that point came from preventing my imps from being suicidal!
In summary, I had a lot of fun playing this map. The exciting introduction, the great variety of creatures, the natural progression from one gold patch to another, and the rewarding exploration — combined with the beautiful music and atmosphere — made for a memorable experience. If I could wish for one thing, it would be a small storyline to complement the immersive start of the map… and perhaps some slightly more self-conscious imps. :-)
Difficulty: 2,5/5 Rating: 4/5
I can't build bridges. (Latest alpha 4680.)
North-west corner of the map, next to Blue's dungeon heart, is a special box that grants it when used.
Oh snap just seen this, what made you wanna remake the map? How cool, gonna load it up now give it a whack. Cheers
I wasn't doing anything at the time, your map hit the KFX Updates channel, opened it and I just started fiddling with stuff. Little change here, little change there, and nek minnit the whole thing is different. I tried to keep certain things in certain areas, like special rewards, mini-objectives and other notable things, but was still ready to change stuff if need be.
Sweet as cuz
I think there is a (custom) creature missing in the files, I get hellhounds that scream like a mistress and corrupted pixels in the creature menu..
Those are Maidens and they were broken in the absolute latest KFX alpha. I tested this map maybe ~20 alphas behind so was not aware they were borked. Mark's just put out Alpha 4671 to fix them.