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Judgement

Submitted by DamoDurryKing
Category Map
Rating 3.75 / 5 8 ratings
Difficulty 4.38 / 5 8 ratings
Submission date 2025-04-05
Last updated 2025-04-07
Min. game version Latest KeeperFX alpha patch
Filesize 4.49MiB
Downloads 50
This workshop item uses unreleased KeeperFX functionality and requires the latest alpha patch to work correctly.
File Filesize Downloads Date
Judgement v1.2.zip 4.49MiB 20 2025-04-07
Judgement v1.1.zip 4.49MiB 7 2025-04-06
Judgement.zip 4.49MiB 23 2025-04-05
Description

If you're an inexperienced player, you probably won't enjoy this. If you want a laid-back experience, pick something else. I have not implemented a difficulty selection.

With all that said, I don't believe this map is particularly -hard-, but it will be constant engagement for much of the early game. Fight aggressively, mine greedily.

Some tips;

  • You can command diggers to heal by dropping them on your dungeon heart.
  • Build a large lair and hatchery to attract Giants. Guardposts are needed to attract Archers.
  • Tunnellers have a large gold capacity but slow movespeed, and will be regularly waylaid by enemies. You'll need to manually ferry them between tasks.
  • Claim and remove lairs to thwart wildlife attacks.
  • This map was not designed with handpaying in mind, but it isn't scripted out. You are allowed to be cringe.
  • Look for hidden treasures as there are many to be found.

Tested and released on -- Alpha 4434. These bugs are known about, but not map related;

  • Spiders 'locking up' and not patrolling.

Any other bugs please do report and I'll look into them.

Installation Intructions

Dump into Levels folder.

Comments

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cy40k 🇦🇷

It wasnt so hard. I have some tricks to win all the keepers. But it was a little boring. Nice map, many thanks to the author.

DamoDurryKing 🇦🇺 Submitter

Another patch version;

  • A group of neutral tunnellers have been changed to spawn via AP as a hopeful workaround to the rather confounding "neutrals not switching sides" bug.
  • The western neutral party is now accessible. A last minute change to stop unintended behaviour from Yellow keeper resulted in a bad fix on my part. Neutral walls have been replaced by player_good walls.
  • Scripted a workaround fix for the bugged enemy creatures that would roam around and not be targeted for combat. This is a KFX issue that's currently proving difficult to solve.
  • Shortened the Adjutant's revival text slightly so it does not go off the screen.
  • that 'neutrals not switching sides' bug is fixed in alpha 4446
  • that roaming around after they got changed owner after defeat issue is fixed in alpha 4448
DamoDurryKing 🇦🇺 Submitter

Uploaded a new version that fixed the western pocket of neutrals that were not switching sides like they typically should.

Also moved the Rebound spellbook that was previously in Yellow keepers library out into the main swamp portion.

Krizzie 🇳🇱

Annoyingly hard..