A group of neutral tunnellers have been changed to spawn via AP as a hopeful workaround to the rather confounding "neutrals not switching sides" bug.
The western neutral party is now accessible. A last minute change to stop unintended behaviour from Yellow keeper resulted in a bad fix on my part. Neutral walls have been replaced by player_good walls.
Scripted a workaround fix for the bugged enemy creatures that would roam around and not be targeted for combat. This is a KFX issue that's currently proving difficult to solve.
Shortened the Adjutant's revival text slightly so it does not go off the screen.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Hard boring. Sorry but beeing always attacked is not a hard map.
It wasnt so hard. I have some tricks to win all the keepers. But it was a little boring. Nice map, many thanks to the author.
Another patch version;
Uploaded a new version that fixed the western pocket of neutrals that were not switching sides like they typically should.
Also moved the Rebound spellbook that was previously in Yellow keepers library out into the main swamp portion.
Annoyingly hard..