Mod Conflictions
Will conflict with any mod that changes a creatures DropDead = property.
Important
Licensing
By utilising this mod, you agree to provide attribution to its creator for personal use. Any custom made content is strictly for non-commercial use only, "as is" without warranty.
Installation Instructions
Extract zip contents into your \Keeper FX directory.
Then edit your load_order text file and add the line Bloody_Corpses below [after_base].
You can do it if you want, but you have to change the CFGs of the creatures whose images you want to change:
In “CreatureName.cfg”
....
[sprites]
...
DropDead = 192
...
transforms to:
....
[sprites]
...
DropDead = DEAD_SPRITE_NAME.
...
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Hemolymph (what insects and spiders have instead of blood) is yellow or green, not red.
Would be cool to have this as standard in the game (or as an On/Off option)
you are in luck, as of now, this is possible. just add it to the mods folder.
You can do it if you want, but you have to change the CFGs of the creatures whose images you want to change: In “CreatureName.cfg” .... [sprites] ... DropDead = 192 ...
transforms to: .... [sprites] ... DropDead = DEAD_SPRITE_NAME. ...