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SummoneRPG

Submitted by RauelON
Category Map
Rating 4.5 / 5 4 ratings
Difficulty 3 / 5 4 ratings
Submission date 2025-01-26
Last updated 2025-01-31
Min. game version Latest KeeperFX alpha patch
Filesize 417.48KiB
Downloads 16
This workshop item uses unreleased KeeperFX functionality and requires the latest alpha patch to work correctly.
File Filesize Downloads Date
map07116.zip 417.48KiB 10 2025-01-31
map07116.zip 417.43KiB 3 2025-01-27
map07116.zip 417.41KiB 2 2025-01-26
map07116.zip 417.34KiB 2 2025-01-26
Description

This is not an RTS level! Instead, you take on the role of the Summoner and control him with Possession or Call-To-Arms! How will he fight? What will he learn? Will he free the realm from disgusting good?

  • An RPG adventure in which you take on the role of an Undead, who primary summons creatures into fight
  • Completely self-determined skill tree for his abilities and stats
  • 5 quests across various biomes
  • 4 selectable levels of difficulty
Installation Intructions
  1. You have Version 1.2.0 with the LATEST(!) Alpha Patch installed
  2. Unpack the ZIP into \levels\standard\
  3. In main menu -> 'Free Play levels' -> 'Standard' -> 'SummoneRPG'

Comments

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ben_lp 🇩🇪

very fun map, must play !

Spatulade 🇰🇳

Another great RPG map here! I played on Normal and it all seemed about right, lost a couple of times but just played a bit more carefully from then on. The mechanic of getting new powers on level up is a little annoying if you rebirth because then it's harder to get the upgrades and thus easier to die, but it was good :) Summoned creatures can be a little frustrating sometimes - they sometimes just walk off or don't help (a good few times I tried to break a door in possession but my creatures just watched me). But yeah, awesome map.

Also if you worry about a map being too big or walking takes too long, just increase the base movement speed.

Krizzie 🇳🇱

Fun map, only did easy mode for now.

Does the map get bigger on Hard mode? I felt more space on the map could've been used.

RauelON 🇩🇪 Submitter • Edited

Thanks! The other modes don't change the space, but the hero levels, the amount of souls you need to level up and the frequency of '+1 ATTRIBUTE's. The origin of this map was AvataRPG, on which I noticed, that distances to walk are way too long... But I got you!