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SummoneRPG

Submitted by RauelON
Category Map
Rating 4.5 / 5 4 ratings
Difficulty 3 / 5 4 ratings
Submission date 2025-01-26
Last updated 2025-01-31
Min. game version Latest KeeperFX alpha patch
Filesize 417.48KiB
Downloads 9
This workshop item uses unreleased KeeperFX functionality and requires the latest alpha patch to work correctly.
File Filesize Downloads Date
map07116.zip 417.48KiB 3 2025-01-31
map07116.zip 417.43KiB 3 2025-01-27
map07116.zip 417.41KiB 2 2025-01-26
map07116.zip 417.34KiB 2 2025-01-26
Description

This is not an RTS level! Instead, you take on the role of the Summoner and control him with Possession or Call-To-Arms! How will he fight? What will he learn? Will he free the realm from disgusting good?

  • An RPG adventure in which you take on the role of an Undead, who primary summons creatures into fight
  • Completely self-determined skill tree for his abilities and stats
  • 5 quests across various biomes
  • 4 selectable levels of difficulty
Installation Intructions
  1. You have Version 1.2.0 with the LATEST(!) Alpha Patch installed
  2. Unpack the ZIP into \levels\standard\
  3. In main menu -> 'Free Play levels' -> 'Standard' -> 'SummoneRPG'

Comments

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ben_lp 🇩🇪

very fun map, must play !

Spatulade 🇰🇳

Another great RPG map here! I played on Normal and it all seemed about right, lost a couple of times but just played a bit more carefully from then on. The mechanic of getting new powers on level up is a little annoying if you rebirth because then it's harder to get the upgrades and thus easier to die, but it was good :) Summoned creatures can be a little frustrating sometimes - they sometimes just walk off or don't help (a good few times I tried to break a door in possession but my creatures just watched me). But yeah, awesome map.

Also if you worry about a map being too big or walking takes too long, just increase the base movement speed.

Krizzie 🇳🇱

Fun map, only did easy mode for now.

Does the map get bigger on Hard mode? I felt more space on the map could've been used.

RauelON 🇩🇪 Submitter • Edited

Thanks! The other modes don't change the space, but the hero levels, the amount of souls you need to level up and the frequency of '+1 ATTRIBUTE's. The origin of this map was AvataRPG, on which I noticed, that distances to walk are way too long... But I got you!