This is a rudimentary Auto Chess/Auto Battle implementation for Dungeon Keeper
- Use the special boxes to select your creature.
- Watch your gold, you receive a small amount back each round, and you get a bonus for every creature of yours that survives.
- If you want to save gold or have none left, you can fill your battle lines with Imps using the special box.
- Each surviving creature deals damage to the enemy heart.
- There are up to 9 rounds with an increasing number of creatures.
- If both hearts are still standing after 9 rounds, the Keeper with the most victories wins.
- The opponent receives and places their creatures mostly randomly.
- You can select from randomly chosen creatures each round (their level is set at the beginning of the game and does not change between rounds).
Well that was... interesting and unique! A quick game for if you want to be little bit lazy ;-). Of course you have to be a little bit lucky with what you get and what you have to fight, but that is part of the map of course.
I have to say it was sometimes frustrating to see them focus/freezing the 'wrong' enemy and soaking up lots of damage, but there is nothing you can do xD.
I do wonder, as no interference is allowed, is it intended that you can still slap your units? It can help them out, if you don't slap them just on the moment they got freezed by a spider or so (did happen to me just on the moment i slapped xD)
It is fun to try. Mostly impressive as a tech-demo of the script. I did need to restart one time due to a script bug, but since it is a map you complete in 3 minutes that is not a huge deal.
It does seem to be trivially easy though. You pick a best creature out of 6 random ones, versus a random opponent creature. So I would have my team of mid level mistress, bile and orc face of against low levels beetle, demon spawn and stuff more often than not.