Undivine Dungeon 1.5.1 need at least alpha 3682
The floating ghost here is a fully functional, unique unit that acts as a supporter and scout. It is called WISP and can only be used for a few tasks, but it has few requirements and is connected indivisibly to the Keeper.
The rules are based on the new standard rules in addition, the probability of skeletons, ghosts, and conversions have been reduced, and the cost of vampires has been increased
There are also several changes to creatures, including Job Priorities, CombatStats, and AnnoyanceStats, and a few attack spells have been changed. New creature spells, traps, custom objects, and icons have been added.
My goal in creating these maps was to provide players an experience where they can re-experience and rediscover Dungeon Keeper without losing the original feel of the game. I also want to find out what you can make with the latest versions of Keeperfx.
01 MOUNTAINCAL The level starts with an intro sequence where the player can't do much before the game begins.
02 SALTICIDAROSE Start again with a short intro sequence and contains 2 parts. The first part is shorter and is only contested with a Horny. While in the second part, a dungeon is usually built with your WISP, and a hero fortress must be taken, but with a severely limited selection of creatures.
03 SUILNA MEALLADH fight with 2 other keepers for the favor and the temple of an old god
04 TEINTETH HOLLOW This map contains heroes, a new variant of vampires, a keeper who likes to play with fire, and a lot of secrets
05 CAIRTA BHARAD The very defensive AI Keepers enable (hopefully) a more classic Dungeon Keeper-like sandbox experience.
Was a very fun Map Package. Make pls more of these types
At the second lvl if you have a libary a beetle can catch the egg and move it away! beware of this. i was not able to spawn more creatures but i catch heros and build army of ghosts or heros
This is fantastic. I had great fun playing this one. M O R E P L S
Thanks to Loobinex, I could enjoy this very interesting map pack :-).
A great selection of very unique maps. Always love when creatures and skills are modified, so it feels almost like a new game without having any balancing issues. It also shows how much the modding community has grown over the years and I am very glad I can enjoy such high quality maps like these.
For me this map pack has an average difficulty which doesn't make it too stressful but still challenging enough to be enjoyable. Apart from creature modifications, what strikes me most with these maps is the fact that the player is on something that can be compared to quests. In the beginning of the map you will have to complete a certain task which leads to a completely different one later on. I noticed this in particular with the insect level - which was also my personal highlight. Just wow! It definitely shows that the map maker must have some serious modding skills. Amazing!
The entire map pack played smoothly. I just encountered a few bugs unless they were intended
Things I didn't like Insect level: the hero's maze had too many traps for my taste. It really stretched the level to an unnessesary length.
Still, one of the most memorable maps I have played. Thank you for giving the spot light to our insect friends.
Yes the Bile Demon they go postal like the Warlocks in the library, if you have creature that go in the workshop without the job then Bile Demon will shoot at them. It's a way of balancing them. It's probably worth telling this information to the player so they know they have to be careful.
The sell button disappearing from the workshop panel is probably cause there is a trap or door with PanelTabIndex set to 16 so yes it's a bug. The wrong label for that giant's attack seems to be a minor mistake.
To all the people: there is a new version! 1.5 let's go!
Possibly inspired by the Divine Dungeon series by Dakota Krout? Looking forward to checking this out!