A somewhat useless mod that adds new contextual text/icons to all spells in the game. Additionally, i have uploaded a whole range of new creature skill based icons for your dungeon keeper mods.
Version 1.1 : Mod compatible, that now supports contextual icons for attacks.
Caution
Mod Conflictions
Will conflict with any mod that changes symbols ... SymbolSprites =
Important
Licensing
By utilising this mod, you agree to provide attribution to its creator for personal use. Any custom made content is strictly for non-commercial use only, "as is" without warranty.
Installation Instructions
Extract zip contents into \Keeper FX directory.
Edit your "load_order" text file and add the line "Erminio_Skill_Icons" (without quotations) below where it says [after_base].
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
5/5 Are there descriptions for what each icon represents?
well that's up to the user.