A simple "Hero Assault" ma, where you have to defeat several waves of heroes. You have plenty of gold and plenty of monsters .. The only problem is, you don't have much room.
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V2, various balancing changes
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V3, script fixes
Category | Map |
Rating | 4 / 5 • 3 ratings |
Difficulty | 1.5 / 5 • 2 ratings |
Submission date | 2024-01-15 |
Last updated | 2024-01-21 |
Filesize | 28.96KiB |
Downloads | 54 |
File | Filesize | Downloads | Date |
---|---|---|---|
keeper_fx_level_kurzburg_by_Grasyl.zip | 28.96KiB | 28 | 2024-01-21 |
keeper_fx_level_kurzburg_by_Grasyl.zip | 28.95KiB | 15 | 2024-01-16 |
dungeonkeeper_fx_level_kurzburg_by_Grasyl.zip | 28.86KiB | 12 | 2024-01-15 |
A simple "Hero Assault" ma, where you have to defeat several waves of heroes. You have plenty of gold and plenty of monsters .. The only problem is, you don't have much room.
V2, various balancing changes
V3, script fixes
Just copy the "levels" folder into your KeeperFX main directory and select "Free Play Levels" and then "Standard Levels" from the main menu of the start the map.
Kurz Burg is a very interesting tower defence map. The lack of space available requires the player to consider building their dungeon adequately. I always had the feeling I was either insuffieciently spaced out regarding the lair, the hatchery, the training room or the library - nice.
Even though this map is not that hard, it does provide a challenge nevertheless and I had fun playing it around midnight when I was already tired from the day and after getting smashed to pieces in a multiplayer map agains Loobinex, haha.
The frequency of hero waves was fair and well balanced. I didn't experience any stress nor was I bored and had to frameskip. I also liked the fact that there were no endless waves until the player can beat the game. Some tower defence maps have you go through sheer endless waves which I find repetitive sometimes.
The only strange thing which I encountered was that I had "Beware, the lord of the land has arrived" twice in a row and I got a victory message already after having beaten the first lord of the land. So, there was no real necessity to beat the very last one. Hmm...odd!
Difficulty: 2/5 Rating: 4/5
Thanks for the feedback.
The last wave is a bonus one. I had the idea because a friend once sad: "This is it? I bet my dungeon could withstand the Avatar." So I implanted one last bonus waves after the victory.
Mh you should have bundled together all your versions, or have different versions on single workshop item.
Alternatively using custom special box you can directly add a different difficulty mode on the same map script, it's more works but I think it's better to have only one version when possible, let me know if you want to know more about custom special box (have you joined discord yet?).
I first thought about bundling them in one item, but then I noticed the "map numbering system" and feared that some else could use a map number I gave to the two special versions.
Using different scripts wouldn't work in this case, because the difficulty comes from having less space for building a dungeon. But Thank you.
The change is slightly less tiles for the player to build with. That is 100% achievable with script.
Take a look at the log as well. There are some script errors and spelling mistakes that should be quick to fix.
Sorry I did not know, that one can change tiles via script. It seems that I'm using an older script tutorial.
https://github.com/dkfans/keeperfx/wiki/New-and-Modified-Level-Script-Commands