"Mom, can we have the Overworld in Dungeon Keeper?"
Mom: "We have Overworld at Home"
"Due to gold shortages in the deeper dungeon realms, we settled directly at a steep cliff. If we dig further north, we will enter the overworld, where a small town protected by a castle can be found. Our seers report the town to be very rich; therefore, we can finance our troops just by plundering. For a full takeover, we just need to kill the Lord in the castle keep. You ask if this is really the overworld. It may look like a huge cave, but perhaps it's just night out there or something."
Another map idea from my childhood. You can build your dungeon but digging further north will lead you onto a very badly simulated overworld and a castle inspired by the first Stonghold PC Game.
- CC BY-SA 4.0 - meaning anyone could feel free to chance and re upload this map for example to create an easier or harder version or to include this map in a campaign or map pack.
Changelog:
- v1.1 Script fixes
i really like your style of levels. As i said earlier your storytelling is really nice. Sure the levels arent that hard so far. but i am looking forward for a possible campaign with ongoing difficulty :)
keep going :)
Fun map and really enjoyed it, problem is that it was too easy. i just researched quickly to prison and torture chamber for misstress and then it was easy peasy π other than that a great map with can be really better with some more tweaking. Good job!!!
First and foremost, your map is not functioning properly. It is currently set to campaign in Unearth, which is why it does not appear in the "Standard" folders initially. However, after making the necessary corrections, it started working. During my first attempt, I was not adequately prepared for the large number of knights. As a result, I decided to reboot and give it another try. Fortunately, my second attempt went well. I managed to level up all my creatures to level 10 before heading north. The workshop proved to be quite effective in assisting me. Once I reached maximum power, I proceeded to dig north and successfully defeated and captured all the enemies, leveling them up to level 10 as well. With this accomplishment, I knew I could construct the lava and boulder trap, so I fortified my dungeon accordingly. However, since I was better prepared this time, it turned out to be relatively easy. In the end, I had a total of 120 creatures, with 60 of them being level 10 skeletons. I must say, the map design is truly impressive and enjoyable. It seems that there is a great deal of talent behind it. and if you change receipe then let the gamers know that.
and i don't know if it`s intended but you can drop an imp next to the portal and then spy out the whole area
You'll also need to go into Map Settings, Properties and change the level type from Campaign to Solo. It does not show on the in-game level list currently.
Thanks, fixed.
Some small script errors, but otherwise pretty good.
I really like your use of themes. Stuff like the crop field, the mushrooms outside the library/alchemy shop, the prison with thieves.
Thanks, fixed.
Fyi "Loose Levels" in english is Free Play levels π
Thanks