Create your own maps and campaigns for KeeperFX and DK1 with Unearth.

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Unlock Campaign Pack (v4.4)

Submitted by Grasyl
Category Mod
Rating 4.4 / 5 5 ratings
Difficulty 1.67 / 5 3 ratings
Submission date 2023-11-23
Last updated 2024-01-22
Min. game version KeeperFX 1.0.0
Filesize 12.63MiB
Downloads 220
File Filesize Downloads Date
dungeon_keeper_fx_unlock_pack_4-4.zip 12.63MiB 74 2024-01-22
dungeon_keeper_fx_unlock_pack_4-3.zip 11.36MiB 16 2024-01-09
dungeon_keeper_fx_unlock_pack_4-2.zip 11.36MiB 56 2023-11-30
dungeon_keeper_fx_unlock_modpack_v4-1.zip 11.36MiB 46 2023-11-23
dungeon_keeper_fx_unlock_modpack_v4.zip 39.98MiB 14 2023-11-23
dungeon_keeper_fx_unlock_mods_2b.zip 35.49MiB 16 2023-11-23
Description

This mod contains altered versions of the original campaign were you have all rooms and monsters unlocked.

  • UnLock Campaign: All rooms can be researched and normal monsters will enter your dungeon.

  • COEXIT Campaign: All rooms unlocked and monsters and Heroes will enter your dungeon

  • Heroes UnLock: All rooms unlocked and only Heroes will enter your Dungeon

  • Heroes UnLock +A: All rooms unlocked and only Heroes will enter your Dungeon including one Avatar

  • Sandbox: All rooms are already researched you have plenty of doors and traps ready and a ton of money

  • Undead Campaign: All rooms unlocked and only undead monsters will enter you dungeon, the requirements are slightly altered.

  • Vi wo Campaign: All rooms unlocked and only Tentacles will enter your dungeon

  • Cutzy Campaign: All rooms unlocked and only monsters my girlfriend labeled as cute will enter your dungeon.

  • Creature Swap Mini: All rooms unlocked. Player and enemy Keepers get Heroes while all Heroes are turned into Monsters. NEW

  • The Horde: You get much more monsters but you can not train them over level 4.

Fixing the Level 2 Problem: The first wave of heroes in level 2 is originally trigger by having 2 Demon spawns in your dungeon. To keep the level as original as possible I only changes the script a little. Following Mods got following triggers:

  • COEXIT: Having 2 Demon spawns
  • Sandbox: Having 1 Demon spawn
  • Hero: Having 2 Thieves
  • Hero +A: Having 2 Thieves
  • UnDead: Having 2 Skeletons
  • Cutzy: Having 2 Tentacles
  • Vi wo: Having 2 Tentacles
  • Swap Mini: Having 1 Thief (using the Demon spawn ID)

You should get the necessary monsters by script, it only fails if you never reach the needed number by throwing the need creature back into the portal.

Change Log

  • v4.2 removed forced creatures, fixed problem with level 2.
  • v4.3 Tunnellers in Swap Mini are now Beetles
  • v4.4 Horde Mode added
Installation Intructions

Just copy the "campgns" into your KeeperFX main directory, start the game and select the desired campaign in the "New Game" menu.

Comments

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Hey you can not finish the "Creature Swap Mini". In the last mission, the horned reaper is getting out and after 3-5 min the attack wave is spawning.

great idea but impossible to get passed level 2 on all of them as heros never spawn

Grasyl Submitter

Strange, I tested all of them to get to at least level 5.

hmm wierd then do you know how long the timer is on level 2 till enemy spawn?

just played 30 mins again most creatures at level7 -8 and still nothing