Dungeon hearts: 2, Hero gates: 7, Special Boxes: 3
Description: Wizards found an ancient shrine they can use to bind your hand. When they do you need to trust your creatures will stop the invading heroes using nothing but their own wits.
Ok, I tried this map for 3-4h in several attempts but no matter what I do, I fail miserably. That map is just evil, haha. In my last attempt, I thought I would have finally managed it but never mind xD
I managed it eventually. It helps when you know what's going on. Also that advice of yours with that very specific room which I haven't found in the beginning was a life saver. Thank you, man. I enjoyed your map!
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Ok, I tried this map for 3-4h in several attempts but no matter what I do, I fail miserably. That map is just evil, haha. In my last attempt, I thought I would have finally managed it but never mind xD
Try to get Call to Arms quickly as that is something you need. Train up vampires until they get teleport. Use heal and hold audience when needed.
I managed it eventually. It helps when you know what's going on. Also that advice of yours with that very specific room which I haven't found in the beginning was a life saver. Thank you, man. I enjoyed your map!