Again 6 levels, the improved mod of the previous 10-level campaign. These levels I find to be very interesting if I do say so myself, and particularly level 2 (Opposing an Orc Warrior Fortress) and 3 (Opposing a Vamp's Castle) are hard. You will need to think up specific strategies to pass these, specific creatures will do better than others, and you'll probably find your road to success in unexpected corners. Level 4 travels through a frozen region, in which you need to deal with cave trolls and giants, and level 5 is the Barbarian's castle. In which you need to rush quite a bit if you intend to survive. Level 6 I won't say nothing about. Surprise.
The creature stats have been modified.
As always Campaign from DzjeeAr is quite unique, but I am unsure if in good way . This campaign have changed creatures and I cant say I like the changes. Some creature changes are very questionable and dont work that well in my opinion. Maps are decent, but sadly there is no lore on map. You have some introduction on main map before you go play the maps., but the issue is that I could not understand anything from it. I was expecting something great for last level as it is hinted in description, but I was dissapointed. That level was way too easy in my opinion. It is definitely bad campaign and worth trying, just dont expect miracle.
Quality 3/5, Difficultys 3/5.