I have designed it to be quite hard, to give
experienced players a challenge. You may find
that tricks that were exploited in the original
levels have now been used against you, and
tactics will be a necessity to win.
Creature Pool: Troll, Demon Spawn, Dark Mistress, Warlock, Bile Demon, Spider, Hell Hound, Orc
This level starts with a high difficulty. Some possession fighting is needed and gold is going to be an issue until you get a workshop.
You'd think you'd have the upper hand, starting with a Horny. However, a low level Horny won't be enough unless you possess him. The Archers guarding the prisons are deadly, but after that it gets easier and easier. I ended up with 114 creatures against Blue's 25, including 5 Avatars (!!!). I think the Avatars alone would have been enough.
4/5, I liked it but the unhealthy amount of traps got quickly annoying. Boulders right behind doors is a no-no, even with Sight Spell.
4/5 difficulty in the beginning, 2/5 for late game. The big invasion was the deadliest part. 3/5 overall.
This map starts out really strong and interesting. Very little gold, no portal, but a lot of choices on how to proceed. It is quite challenging, more difficult than the levels I did, but not as difficult as the undead keeper maps. I had to reload a few times though because sometimes things happen you didn't expect. After a little while you'll have cleared the guarded center and you'll have access to a prison, torture room and a workshop to sustain you. At this point the quality starts to drop off, with those rooms available you can decide to start taking on heroes or the blue keeper and feed your prison. After a while you'll face several avatars and knights, but they'll end up in your prison. There's some annoying trap placement, and I think the massive army that spawns at some point and giant rooms you take over are a bit overkill.
Overall though, certainly one of the better maps out there.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
This level starts with a high difficulty. Some possession fighting is needed and gold is going to be an issue until you get a workshop.
You'd think you'd have the upper hand, starting with a Horny. However, a low level Horny won't be enough unless you possess him. The Archers guarding the prisons are deadly, but after that it gets easier and easier. I ended up with 114 creatures against Blue's 25, including 5 Avatars (!!!). I think the Avatars alone would have been enough.
4/5, I liked it but the unhealthy amount of traps got quickly annoying. Boulders right behind doors is a no-no, even with Sight Spell. 4/5 difficulty in the beginning, 2/5 for late game. The big invasion was the deadliest part. 3/5 overall.
One of my favourite maps ever. Great work.
This map starts out really strong and interesting. Very little gold, no portal, but a lot of choices on how to proceed. It is quite challenging, more difficult than the levels I did, but not as difficult as the undead keeper maps. I had to reload a few times though because sometimes things happen you didn't expect. After a little while you'll have cleared the guarded center and you'll have access to a prison, torture room and a workshop to sustain you. At this point the quality starts to drop off, with those rooms available you can decide to start taking on heroes or the blue keeper and feed your prison. After a while you'll face several avatars and knights, but they'll end up in your prison. There's some annoying trap placement, and I think the massive army that spawns at some point and giant rooms you take over are a bit overkill. Overall though, certainly one of the better maps out there.
It should be noted this map must be placed on legacy levels.
You are wrong old man.