This level has everything a keeper can dream of: All rooms/spells/traps available, gold and gems as far as the eye can see, a large creature pool and to top it of a slow trickle of heroes to bolster an army as powerful as you want it. However, that said, this level hasn't everything a player can dream of. It is lacking in challenge, story, charm, and last but not least, the 'some interesting things' mentioned in the level description.
Nothing wrong with the level though: Build up, navigate a long hallway of traps, kill the heroes, kill a keeper.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
This level has everything a keeper can dream of: All rooms/spells/traps available, gold and gems as far as the eye can see, a large creature pool and to top it of a slow trickle of heroes to bolster an army as powerful as you want it. However, that said, this level hasn't everything a player can dream of. It is lacking in challenge, story, charm, and last but not least, the 'some interesting things' mentioned in the level description. Nothing wrong with the level though: Build up, navigate a long hallway of traps, kill the heroes, kill a keeper.