Straightforward level, with everything toggled on. You have access to all rooms, traps and spells in the game so you'll get OP very quickly. Also, 3 sides of gems with a fourth quickly available as well, which is more than the enemy Keeper who only has more creatures as an advantage over you. Which won't last, thanks to the heroes.
When you trigger the alarm trap next to your starting gems, a message tells you you have attracted the attention of the Lord of the Land and that you're doomed, however you can ignore this message as nothing spawns and you're good to go.
The only difficulty comes for the unfairness of the map in the beginning. If you open the way to the water area right next to your starting location, it's game over. After that, the heroes are mostly weak and not numerous so it's easy to conquer and convert them.
3/5, more like 2.5. This level contains custom messages, which is nice considering how old this map is. 1/5 difficulty except for the "trap" in the beginning.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Straightforward level, with everything toggled on. You have access to all rooms, traps and spells in the game so you'll get OP very quickly. Also, 3 sides of gems with a fourth quickly available as well, which is more than the enemy Keeper who only has more creatures as an advantage over you. Which won't last, thanks to the heroes.
When you trigger the alarm trap next to your starting gems, a message tells you you have attracted the attention of the Lord of the Land and that you're doomed, however you can ignore this message as nothing spawns and you're good to go.
The only difficulty comes for the unfairness of the map in the beginning. If you open the way to the water area right next to your starting location, it's game over. After that, the heroes are mostly weak and not numerous so it's easy to conquer and convert them.
3/5, more like 2.5. This level contains custom messages, which is nice considering how old this map is. 1/5 difficulty except for the "trap" in the beginning.