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Competitive ruleset

Category Other
Rating 5 / 5 1 rating
Submitted by biervampir_aut
Submission date 2026-09-16
Last updated 2026-09-16
Min. game version KeeperFX 1.4.0
Filesize 754.80KiB
Downloads 11
File Mirrors Filesize Downloads Date
Competitive ruleset v1.4.zip #1 754.80KiB 9 2026-09-16
Description

This mod introduces a Tier system and several balance changes to increase creature variety and make more diverse strategies viable.

Tier system

To prevent OP creatures attracted from the first second without changing all the room requirements, we implemented a Tier system.

Tier 0 [Available from the start]

  • Fly
  • Beetle
  • Spider

Tier 1 [Unlocked with Workshop]

  • Demonspawn
  • Troll
  • Warlock
  • Skeleton
  • Ghost

Demonspawn, Skeleton and Ghost can rarely appear in the Portal pool before Tier 1 is unlocked.

Tier 2 [Unlocked with Barracks]

  • Druid
  • Maiden
  • Hellhound
  • Orc
  • Bile Demon

Tier 3 [Unlocked with Temple]

  • Dragon
  • Dark Mistress
  • Vampire
  • Horny

Vampire and Horny also belong to Tier 3, but can rarely be found in the portal pool.

Research and spells

Workshop and Bridge

  • Workshop and Bridge have been swapped in the research path.
  • This unlocks Tier 1 earlier and gives the Workshop more use in the early game.
  • It also slows down the early game on maps where Bridges are required for expansion.

Lightning Strike

  • Can now only be cast on Owned Ground.

Armageddon

  • Research turns reduced from 100,000 → 40,000.
  • Warning reduced from 500 → 200 turns.
  • Duration reduced from 4,000 → 2,000 turns.

Destroy Walls

  • Research turns reduced from 750,000 → 80,000.

Hold Audience

  • Duration reduced from 500 → 200 turns.

Training values

Training Values have been adjusted to fit the new Tier system:

  • Tier 0 & Tier 1: TrainingValue 2 Demonspawn, Skeleton and Ghost: TrainingValue 3
  • Tier 2 & Tier 3: TrainingValue 3 Horny: TrainingValue 2

Creature Balance

Dragon

  • Requires 9 tiles of Scavenger Room as its third room requirement.
  • This makes Dragon the last creature to be attracted and fits its high ScavengeValue.

Hellhound

  • Requires 9 tiles of Guard Post instead of Scavenger Room.
  • This allows Hellhounds to be attracted earlier in the game.

Fly

  • Learns Speed at Level 2 instead of Level 8.
  • Learns Sight at Level 3 instead of Level 5.
  • This allows Flies to level up and explore faster.
  • Their improved Sight also makes them a useful counter to Invisibility.

Mistress

  • The Temple recipe for Mistress has been removed.
  • This prevents players from converting all Tier 0 creatures into a large army of Level 6 Mistresses as soon as the Temple becomes available.

Tentacles

  • Temporarily removed.
  • They may be added back in a future version. For this first ruleset, we wanted to avoid changing too many things at once.

Other adjustments

Dungeon Heart

  • Regeneration increased.
  • Statues added to visualise and a Sound Effect when advancing to the next tier

Maps added

  • Added several balanced Maps created by AncientWay and Myself

Special Thanks to:

  • AncientWay - Co-author of the mod. Created the entire script and helped with the balance changes.
  • Raul - Fixed the Lua script, added DA compatibility, Statues and sound effects for Tier upgrades.
  • Shinthoras - Created the Tier icons for the Spell Tab.

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