Create your own maps and campaigns for KeeperFX and DK1 with Unearth.

You can find it here.

Competitive ruleset

Category Other
Rating 5 / 5 • 2 ratings
Submitted by biervampir_aut
Submission date 2026-09-16
Last updated 2026-11-02
Min. game version KeeperFX 1.4.0
Filesize 235.71KiB
Downloads 171
File Mirrors Filesize Downloads Date
Competitive ruleset v1.6.3.zip #1 235.71KiB 13 2026-11-02
Competitive ruleset v1.6.1.zip #1 235.17KiB 14 2026-10-28
Competitive ruleset v1.6.zip #1 245.47KiB 9 2026-10-28
Competitive ruleset v1.5.2.zip #1 234.60KiB 29 2026-10-07
Competitive ruleset v1.5.1.zip #1 245.08KiB 41 2026-09-21
Competitive ruleset v1.4.zip #1 754.80KiB 53 2026-09-16
Description

This mod introduces a Tier system and several balance changes to increase creature variety and make more diverse strategies viable.

Tier system

To prevent OP creatures attracted from the first second without changing all the room requirements, we implemented a Tier system.

Tier 0 [Available from the start]

  • Fly
  • Beetle
  • Spider

Tier 1 [Unlocked with Workshop]

  • Demonspawn
  • Troll
  • Warlock
  • Skeleton
  • Ghost

Skeleton and Ghost can rarely appear in the Portal pool before Tier 1 is unlocked.

Tier 2 [Unlocked with Barracks]

  • Druid
  • Maiden
  • Hellhound
  • Orc
  • Bile Demon

Tier 3 [Unlocked with Temple]

  • Dragon
  • Dark Mistress
  • Vampire
  • Horny

Vampire and Horny also belong to Tier 3, but can rarely be found in the portal pool.

Research and spells

Workshop and Bridge

  • Workshop and Bridge have been swapped in the research path.
  • This unlocks Tier 1 earlier and gives the Workshop more use in the early game.
  • It also slows down the early game on maps where Bridges are required for expansion.

Lightning Strike

  • Can now only be cast on Owned Ground.

Armageddon

  • Warning reduced from 500 → 200 turns.
  • Duration reduced from 4,000 → 2,000 turns.

Destroy Walls

  • Research turns reduced from 750,000 → 150,000.

Hold Audience

  • Duration reduced from 500 → 200 turns.

Workshop

Reduced manufacturing time

  • Wooden Door manufacture time reduced to 6000
  • Alarm Trap manufacture time reduced to 6000
  • Braced Door manufacture time reduced to 12000
  • Iron Door manufacture time reduced to 13000

This allows 2 things:

  • faster to target farm traps
  • faster & easier ultra late game workshop eco setup

Workshop gifts

You get the following Workshop boxes spawned when building Workshop tiles:

At Tier 0 & 1:

  • Wooden door 1 Tiles
  • Alarm Trap 6 Tiles
  • Gas Trap 11 Tiles
  • Braced Door 16 Tiles

At Tier 2:

  • Lightning Trap 21 Tiles
  • Iron Door 26 Tiles
  • Boulder Trap 31 Tiles

At Tier 3:

  • Lava Trap 36 Tiles
  • Magic Door 41 Tiles
  • WOP Trap 46 Tiles

Those gifts should allow tactical use of traps and faster strategic use of the workshop, without gifting you the best traps and doors at tier1. This could also allow for some comeback mechanics.

Training values

Training Values have been adjusted to fit the new Tier system:

  • Tier 0 & Tier 1: TrainingValue 2 Demonspawn, Skeleton and Ghost: TrainingValue 3
  • Tier 2 & Tier 3: TrainingValue 3 Horny: TrainingValue 2

Creature Balance

Dragon

  • Requires 9 tiles of Scavenger Room as its third room requirement.
  • This makes Dragon the last creature to be attracted and fits its high ScavengeValue.

Mistress

  • The Temple recipe for Mistress has been removed.
  • This prevents players from converting all Tier 0 creatures into a large army of Level 6 Mistresses as soon as the Temple becomes available.

Hellhound

  • Requires 9 tiles of Guard Post instead of Scavenger Room.
  • This allows Hellhounds to be attracted earlier in the game.

Troll

  • Learns Speed at Level 3 instead of Level 4.
  • BaseEntranceScore reduced to 6 from 11
  • This allows Trolls be an even better specialist in the workshop, as well as giving him some combat viablity
  • To prevent your dungeon to get flooded by trolls, so you are not doomed to lose by building a 5x5 workshop.

Fly

  • Learns Speed at Level 2 instead of Level 8.
  • Learns Sight at Level 3 instead of Level 5.
  • This allows Flies to level up and explore faster.
  • Their improved Sight also makes them a useful counter to Invisibility.

Beetle

  • Manufacturing Skill increased from 1 to 3
  • This give Beetles some utility for an early Workshop

Tentacles

  • Removed
  • To reduce the amount of RNG, because they would only get thrown away. Unless we create a completely different creature out of it

Other adjustments

Dungeon Heart

  • Regeneration increased.
  • Statues added to visualise and a Sound Effect when advancing to the next tier

Maps added

  • Added several balanced Maps created by AncientWay and Myself

Special Thanks to:

  • AncientWay - Co-author of the mod. Created the entire script and helped with the balance changes.
  • Raul - Fixed the Lua script, added DA compatibility, Statues and sound effects for Tier upgrades.
  • Shinthoras - Created the Tier icons for the Spell Tab.
  • Loobinex for helping with Version 1.5, adding more Classic maps to it
  • Aqua for adding the Workshop gift script
  • Carbon, Croky, K0ito, Xeonis, Zeratul and also Loobinex again for testing the Balance Changes and giving feedback

Comments

Login or register to comment on this workshop item.

biervampir_aut 🇦🇹 Submitter

1.6.2 & 1.6.3 Changelog:

  • Workshop gifts are added
  • When you build a certain size of Workshop Tiles you will be gifted certain Workshop Boxes for free
  • Tier2 and 3 will gift you additional Workshop boxes when you reach a certain amount of Workshop tiles
  • You can still work towards any traps at any tier stage. Theoreticly, you can even get a WOP Trap when you have claimed a Workshop with 37 Tiles at Tier0.
biervampir_aut 🇦🇹 Submitter • Edited

1.6.1 Changelog:

Troll

  • Learns Speed at Level 3 instead of Level 4.
  • BaseEntranceScore reduced to 6 from 11
biervampir_aut 🇦🇹 Submitter • Edited

1.6 Changelog:

  • Armageddon is back to 100.000 research points like in classic (previously at 40.000)
  • Destroy Walls is requires now 150.000 research points from 70.000
  • Beetles have Manufacturing Skill Level increased from 1 to 3
  • Wooden Door manufacture time reduced from 18.000 to 6.000
  • Alarm Trap manufacture time reduced from 18.000 to 6.000
  • Braced Door manufacture time reduced from 24.000 to 12.000
  • Iron Door manufacture time reduced from 26.000 to 13.000