I played this years ago when I could not finish it due to the pathfinding bug, but now it works. That being said, there is a graveyard you can only claim when you play this map in legacy mode. The map is extensively crafted, way beyond what was common when this map was new, but it is a very slow map.
If you don't mind frameskip or spending an entire evening getting workshop money to train units and converting everything you can find, this is a map worth trying.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
I played this years ago when I could not finish it due to the pathfinding bug, but now it works. That being said, there is a graveyard you can only claim when you play this map in legacy mode. The map is extensively crafted, way beyond what was common when this map was new, but it is a very slow map. If you don't mind frameskip or spending an entire evening getting workshop money to train units and converting everything you can find, this is a map worth trying.