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Factions (0.9.2 Prototype)

Submitted by ErminioLucente
Category Mod
Rating 5 / 5 1 rating
Submission date 2026-05-27
Last updated 2026-05-29
Min. game version Latest KeeperFX alpha patch
Filesize 9.74KiB
Downloads 11
This workshop item uses unreleased KeeperFX functionality and requires the latest alpha patch to work correctly.
File Filesize Downloads Date
mods.7z 9.74KiB 2 2026-05-29
Description

Here is the first iteration of the Factions mod, it sets up the parameters to enable use of a factions system across all maps. What this mod does is gut a entire maps setup, then replaces it all with a specific load out based on the faction you select. CPU based opponents will also select a random faction, provided they have a dungeon heart. Go to your Pg2 Research panel and select 1 of the 2 currently provided.

Here is a list of the current playable factions...
• Keeper (Classic)
• Heroes (Classic)

Note

Required Mods.
Dungeon Hearts
Texture Packs

Caution

Mod Conflictions
Will conflict with any mod that uses ... [Power 49>54]

Important

Licensing
By utilising this mod, you agree to provide attribution to its creator for personal use. Any custom made content is strictly for non-commercial use only, "as is" without warranty.

Special thanks to the KeeperFX community for helping with imp spawns.

Warning

This is currently a prototype, so im requesting feedback from the community. On top of that some maps are not designed with this system in mind, so balancing will most likely be broken, so this is probably best played with regular skirmish style maps. Right now the cpu keeps spawning imps inifnitely, and the spell cost does not increase. fix on next update.

Installation Instructions

Delete any versions prior to this, requires other mods to function correctly, check list above.
Extract zip contents into your \Keeper FX directory, then edit your load_order text file and add the line faction_selector below [after_base].

More items by ErminioLucente

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