Here is the first iteration of the Factions mod, it sets up the parameters to enable use of a factions system across all maps. What this mod does is gut a entire maps setup, then replaces it all with a specific load out based on the faction you select. CPU based opponents will also select a random faction, provided they have a dungeon heart. Go to your Pg2 Research panel and select 1 of the 2 currently provided.
Here is a list of the current playable factions...
• Keeper (Classic)
• Heroes (Classic)
Required Mods.
• Dungeon Hearts
• Texture Packs
Mod Conflictions
Will conflict with any mod that uses ... [Power 49>54]
Licensing
By utilising this mod, you agree to provide attribution to its creator for personal use. Any custom made content is strictly for non-commercial use only, "as is" without warranty.
Special thanks to the KeeperFX community for helping with imp spawns.
This is currently a prototype, so im requesting feedback from the community. On top of that some maps are not designed with this system in mind, so balancing will most likely be broken, so this is probably best played with regular skirmish style maps. Right now the cpu keeps spawning imps inifnitely, and the spell cost does not increase. fix on next update.
