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Mission Script

Submitted by Xuxo
Category Other
Rating Not rated yet
Submission date 2026-05-22
Min. game version Latest KeeperFX alpha patch
Filesize 199.66KiB
Downloads 3
This workshop item uses unreleased KeeperFX functionality and requires the latest alpha patch to work correctly.
File Filesize Downloads Date
mision script.zip 199.66KiB 3 2026-05-22
Description

A recent patch update was required, which added slapping objects.

A script still in development allows you to activate or deactivate processes using two new Special_Boxes: Mission OFF and Mission ON, with new animations that can be replaced by scripting. When a mission is activated, it will disappear and reappear around the heart of the dungeon or at a coordinate of your choosing. Along with this, the process or variables of your choice will be activated, and you can deactivate them with a slap. My idea is that the interface editing and variable display can be improved over time to create a user-friendly system with predefined missions to prepare, with the possibility of adding any code desired.

Installation Instructions

The missions.lua and missions_mechanics.lua files must be placed alongside the map files. To load missions.lua, add "local missions=require("missions")" at the top of your script for easy separation. The logic for its operation is also separate; you only need to edit the missions.lua file. Also include scrolls.zip. A Manual.txt file explaining the different variables is also included.

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