Has the Firebomb/Meteor creature ability not explode. Much like the original game, where this was bugged.
| Category | Mod |
| Rating |
![]() ![]() ![]() ![]()
5 / 5
•
3 ratings
|
| Submission date | 2025-12-31 |
| Min. game version | KeeperFX 1.3.0 |
| Filesize | 657B |
| Downloads | 4 |
| File | Filesize | Downloads | Date |
|---|---|---|---|
| mods.zip | 657B | 4 | 2025-12-31 |
Has the Firebomb/Meteor creature ability not explode. Much like the original game, where this was bugged.
keeperfx\mods\load_order.cfg add the line meteor to the section of your choosing.load_order.cfg does not exist, feel free to rename _load_order.cfg.Example:
[after_base]
meteor
[after_campaign]
; none
[after_map]
; none