My second version of succube, which still has some animation issues to fix.
| Category | Creature |
| Rating |
![]() ![]() ![]() ![]()
5 / 5
•
1 rating
|
| Submission date | 2025-09-16 |
| Last updated | 2025-09-16 |
| Min. game version | KeeperFX 1.2.0 |
| Filesize | 12.15MiB |
| Downloads | 77 |
| File | Filesize | Downloads | Date |
|---|---|---|---|
| succube.zip | 12.15MiB | 56 | 2025-09-16 |
| succube.cfg | 9.26KiB | 23 | 2025-09-16 |
My second version of succube, which still has some animation issues to fix.
Only for modder for now..
Greetings.
Looks interesting. Any chance to add support of this unit to the classic, i.e. original campaign?
Hello! I'm glad you liked her. I don't think it's possible to add it as a basic creature. My creatures tend to be blurred around the edges, and not many people like that. Also, according to some people, they don't fit in with the DK theme. There are also skeletons that I really like, the archer and the warrior. Anyway, you can add it to any campaign you want.
Well. Happens, I guess. Everyone has different opinions.
I'm not much familiar about setup of such things. Can you describe how to setup it for original campaign? I.e. like step by step.
Sorry for the long time! Loobinex has left us a perfect link for help you.
https://github.com/dkfans/keeperfx/wiki/How-to-add-custom-Creatures
Looks good but succubus/succubi are female incubus/incubi are male
In italan we say Succube (for female) and sometime i forget to translate it :-)