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Improved Computer Assist

Submitted by xeonis
Category Mod
Rating 5 / 5 2 ratings
Submission date 2025-04-18
Last updated 2025-10-31
Min. game version Latest KeeperFX alpha patch
Filesize 39.42KiB
Downloads 148
This workshop item uses unreleased KeeperFX functionality and requires the latest alpha patch to work correctly.
File Filesize Downloads Date
mods.zip 39.42KiB 3 2025-10-31
fxdata.zip 65.36KiB 7 2025-10-22
Description

This mod overwrites the 4 default computer assist modes with custom ones.

  • General Purpose - Exact copy of computer0, also comes with turnperfect drop delay.
  • Spell Support Only - Creates and slaps imps, casts speed and offensive magic.
  • Workshop Economy Only - Places and sells traps, picks neutral gold.
  • Move Only - Mostly same as before, it moves stuff.

The computer assist mode may break sometimes and display a dark icon after being enabled for a long time, reloading a save solves this problem.

Installation Instructions
  1. Extract the file into your game directory.
  2. In the file keeperfx\mods\load_order.cfg add the line improved_computer_assist to the section of your choosing.
More items by xeonis

Comments

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xeonis 🇩🇪 Submitter

OK moved it to the mods folder. (btw workshop ai should work now as it should)

Awesome changes, especially the Spell Support Only. My only problem with it is that it sometimes "picks" imps when I'm trying to pick other creatures, which is weird since it doesn't move/pick imps on its own if I'm not doing anything.

Warning: This mod modifies some AIs that might be used in custom levels/campaigns and could break some maps. AI 9 stops making imps, for example.

xeonis 🇩🇪 Submitter • Edited

Having more than 16 AIs is now working, so i moved the assist to an unoccupied slot and it should no longer interfere with default AIs. Also added a secondary download into mods but there is no way to include text strings yet.

Neat, thanks for the fix!

ben_lp 🇩🇪

change "move only" assisst to not turn of imprisoning when reached 40 creatures, that would be sick

xeonis 🇩🇪 Submitter

already disabled ;)

Yani 🇧🇪 Admin

Will this also work for enemy AI Keepers? It would be nice to have some Keepers focus more on traps.

mapmakers can now easily bundle specific new AIs with their maps.