Here is a little hint to making this level
a little easier, try distracting the Heroes
protecting the Gem Squares off to some other
region of the Lava! :D
Creature Pool: Troll, Demon Spawn, Dark Mistress, Warlock, Bile Demon, Beetle, Spider, Tentacle, Orc
On this map you can build all rooms and research all spells. A little to the east of your starting location, on the other side of lava are lots of gems, guarded by some heroes, more than you can take in a straight battle. Once you manage to cross this little hurdle the map is more or less over. It is the usual Prison+Torture combo that makes you super overpowered, but this time you also have a scavenger room and the hero fortress is not only filled with heroes you can scavenge but also creatures like vampires and horned reapers that would gladly join us and come with us.
When you have enough of this routine you have a big enough army to waltz over the entire hero dungeon without looking, but if you doubt that you could use the duplicate creature special to reach the creature limit.
For a map with the 'overpowered room' problem it is a good map, it looks fine and there are some objectives.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
On this map you can build all rooms and research all spells. A little to the east of your starting location, on the other side of lava are lots of gems, guarded by some heroes, more than you can take in a straight battle. Once you manage to cross this little hurdle the map is more or less over. It is the usual Prison+Torture combo that makes you super overpowered, but this time you also have a scavenger room and the hero fortress is not only filled with heroes you can scavenge but also creatures like vampires and horned reapers that would gladly join us and come with us. When you have enough of this routine you have a big enough army to waltz over the entire hero dungeon without looking, but if you doubt that you could use the duplicate creature special to reach the creature limit. For a map with the 'overpowered room' problem it is a good map, it looks fine and there are some objectives.