Felicity-on-Sea. A blooming, idyllic metropolis by the beautiful seaside, where the ebullient citizens love to frolic around in gay sailboats. Flaunting such exuberant behaviour attracts yet more gaiety to the area, safeguarding them from doom. It's a load of old codswallop, of course...
Nice map, but both midas doors were bugged and could not be broken. Maybe something to do with the gold inside the treasury and room efficiency?
I had to use demolition traps to get to the hero heart (and getting the gems at the end doesn't really make sense)
it doesn't work because all you accomplish is getting the reinforced walls holding the midas to become dirt and you are left with a lava tile that doesn't let you use another demolition trap..
I give up, I don't see how .. no corners, no secret door, no ghosts, surrounded by water, no destroy wall spell, only entrance tiles are next to impenetrable rocks, I think it's impossible to access this room before destroying the hero heart ..
I do not know about this map, I believe Adam did something specific here to make the Midas Door invincible. On normal maps you are correct in believing that a Midas Door breaks when gold runs out.
that would make sense then. what is strange about this midas is that one you start breaking the door (or at least try) if you look inside with sight of evil the gold starts to diminish as in how it usually is with this kind of doors. I though it was bugged because one you reach a certain point the gold stops being consumed (however you do get a message suggesting you try something else..)
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Nice map, but both midas doors were bugged and could not be broken. Maybe something to do with the gold inside the treasury and room efficiency? I had to use demolition traps to get to the hero heart (and getting the gems at the end doesn't really make sense)
The indestructibility of the Midas Doors is a feature, not a bug.
I thought midas break the moment all the gold runs out? How are you suppose to enter the treasury before destroying the heart?
You've already said it...
it doesn't work because all you accomplish is getting the reinforced walls holding the midas to become dirt and you are left with a lava tile that doesn't let you use another demolition trap..
You're missing something so obvious, you'll kick yourself when you see it...
could it be a game mechanics I am not familiar with?
Nope; you can't play the game without being familiar with it!
could it be an action point or a special box I missed?
No.
I give up, I don't see how .. no corners, no secret door, no ghosts, surrounded by water, no destroy wall spell, only entrance tiles are next to impenetrable rocks, I think it's impossible to access this room before destroying the hero heart ..
It's not. There's something you're still missing...
I am gonna need a hint because I really don't see it..
I can't really give a hint without giving the solution away.
can you please tell me then? it's driving me crazy ...
I do not know about this map, I believe Adam did something specific here to make the Midas Door invincible. On normal maps you are correct in believing that a Midas Door breaks when gold runs out.
that would make sense then. what is strange about this midas is that one you start breaking the door (or at least try) if you look inside with sight of evil the gold starts to diminish as in how it usually is with this kind of doors. I though it was bugged because one you reach a certain point the gold stops being consumed (however you do get a message suggesting you try something else..)
nice map. but very unbalanced level. how to win a horde of samurais with a couple of gold?
You're talking about the entrance? You're supposed to avoid triggering them at all.