This fiery realm will test your mettle to prove your worth as a true Keeper, Master. To the north you have a grand hero fortress ruled by numerous Lords. To the south you have a rival Keeper to contend with. I'll let you decide which to vanquish first.
- Creature Pool: Troll, Dragon, Demon Spawn, Fly, Dark Mistress, Warlock, Bile Demon, Beetle, Spider, Tentacle, Orc
- Objects: Creatures: 93, Traps: 9, Doors: 27, Items: 151, Dungeon hearts: 3, Hero gates: 1, Special Boxes: 6
A very standard level. The gimmick here is that the player has limited space to build his rooms and has to invade either the blue Keeper below or the heroes above to get more. The Keeper is a pushover, while the heroes have somewhat dangerous parties that spawn outside the fortress. Inside, there are only weak heroes with the most dangerous force being an Avatar and his Knight party that spawns right at the beginning of the level (might be a mistake? it doesn't impact anything though)
With the prison/torture room available and a temple to eventually capture, it is an easy, relaxing level if you don't breach your walls right at the beginning.
3/5. It works and is a nice level for beginners. I think the reveal map special and the destroy walls spell should be switched as the spell is mostly useless.