Three other Rival Keepers are vying for control of this realm. You must decimate them all if you are to achieve Victory. Be warned, though, Master, Your rivals are powerful adversaries, and should not be underestimated. This could get rather messy.
Creature Pool: Troll, Dragon, Demon Spawn, Dark Mistress, Warlock, Bile Demon, Spider, Tentacle, Orc
This map resembles the map-styles of the earlier custom made maps. I found the beginning of the map quite interesting with having a shortage on gold, so I had to to plan ahead what creatures to train. The heroes guarding the gems were an utter push-over, so it was not a big challenge to get there. Having reached the gems it was only a question of time to get my creatures up to level 10. Luckily I could shorten this time with frameskip.
The major task in this level is to beat the three allied keepers. Sadly, it burns down to the very common 25 creatures vs 25 creatures each time, with yellow beeing slightly weaker than green or blue. Also, the creatures pool awards all keeper with mostly the basic high-tier creatures such as dragons, mistresses and bile demons. There was not much strategy required but rather brute force to overpower the enemy. I just tried to collect as many horned reaper as possible and then pushed through without much hassle.
I experienced many maps like this in the past which sadly were so repetitive that I had to quit DK1 for quite a while out of boredom. This is not per se a bad map, however, with new and engaging maps from the last 1-2 years, it doesn't hold a candle when it comes to exciting new gameplay.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Fun simple build & fight level. I've got nothing to add to chris' comment.
3/5
This map resembles the map-styles of the earlier custom made maps. I found the beginning of the map quite interesting with having a shortage on gold, so I had to to plan ahead what creatures to train. The heroes guarding the gems were an utter push-over, so it was not a big challenge to get there. Having reached the gems it was only a question of time to get my creatures up to level 10. Luckily I could shorten this time with frameskip.
The major task in this level is to beat the three allied keepers. Sadly, it burns down to the very common 25 creatures vs 25 creatures each time, with yellow beeing slightly weaker than green or blue. Also, the creatures pool awards all keeper with mostly the basic high-tier creatures such as dragons, mistresses and bile demons. There was not much strategy required but rather brute force to overpower the enemy. I just tried to collect as many horned reaper as possible and then pushed through without much hassle.
I experienced many maps like this in the past which sadly were so repetitive that I had to quit DK1 for quite a while out of boredom. This is not per se a bad map, however, with new and engaging maps from the last 1-2 years, it doesn't hold a candle when it comes to exciting new gameplay.