Gather up, Train and Command your army to storm the gates of a Hero's lair in a mission to save a lone Vampire from his firey Tomb to Conquer the Realm!
Utilise the local Gold Seams to Train up your minions, Take the Gems to level up to the max before taking the fight across the Lava Chasm!
(3 Dungeon Specials to find Along with some Powerful Glass Cannons that will aid you in your Quest!)
"Call me Evil MF" - ben_lp
:Updates -Prison Disabled to Avoid Capturing Rogue Vampire and Converting for premature victory.:
-I would lose the reveal map special and possibly sight of evil.
-Drop the heroes instead of just putting 20 of them in a small room
-The other vampire is a bit strange, why is he in a neutral room with nothing in it?
-The map has a lot of empty space, add more hero fortress or caverns for instance
-The white wall on the player side doesn't add much, let the player discover the entrance to the fortress instead of forcing them.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
very easy map. a little interesting.
It's an ok map, but can be improved upon. :)
-I would lose the reveal map special and possibly sight of evil. -Drop the heroes instead of just putting 20 of them in a small room -The other vampire is a bit strange, why is he in a neutral room with nothing in it? -The map has a lot of empty space, add more hero fortress or caverns for instance -The white wall on the player side doesn't add much, let the player discover the entrance to the fortress instead of forcing them.
Cheers for the feedback! I'll implement some differences with the other opinions I got on the next update
I liked it
<3