After circling the island one of our imps has
found a relatively undefended entrance, through
a submerged tunnel. This leads to a cavern
knee-deep in water, and defended by a cut off
hero base. Problem is, the imps were the only
ones who could swim, and our task force have been
stranded, awaiting us to find a way of getting
them on shore.
Kind of boring map with not much to do, you cant research any rooms, dont have any spells and basicly there is not even digging. On top of that is creature limit set to 3 and enemy cap is 5. Enemy keeper is also getting only heroes.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Kind of boring map with not much to do, you cant research any rooms, dont have any spells and basicly there is not even digging. On top of that is creature limit set to 3 and enemy cap is 5. Enemy keeper is also getting only heroes.