Interesting start. You begin surrounded by quite a bit of mid level heroes, so you have to use your limited space to train creatures before you can dig outside and expand your dungeon. Doing so too soon will spell doom.
After that, you need to explore the areas you have access to. Top left is Green with a few lvl 10 Demonspawns, they will stay in their lairs. Destroying the Heart will give you access to bridges.
Top right is Yellow, and a lot of lvl 10 Tentacles that will stay in their lairs too. Bottom left is a hero fort guarded by a spawning party. Bottom right you'll find a destroyed Blue Dungeon, with a nasty party spawn once you reach where the Heart was.
Be careful, nasty surprises await you once you've explored a bit and unlock other areas. The final fight is also no joke, and as is tradition, expect a Knight of DOOM. Vampires and Mistresses are a must.
Interesting map. It's pretty easy because you can unlock a lot of stuff. You start out with limited space which I find fun to do. It did however get a bit slow near the end, and also had me using frameskip at some parts.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Interesting start. You begin surrounded by quite a bit of mid level heroes, so you have to use your limited space to train creatures before you can dig outside and expand your dungeon. Doing so too soon will spell doom.
After that, you need to explore the areas you have access to. Top left is Green with a few lvl 10 Demonspawns, they will stay in their lairs. Destroying the Heart will give you access to bridges.
Top right is Yellow, and a lot of lvl 10 Tentacles that will stay in their lairs too. Bottom left is a hero fort guarded by a spawning party. Bottom right you'll find a destroyed Blue Dungeon, with a nasty party spawn once you reach where the Heart was.
Be careful, nasty surprises await you once you've explored a bit and unlock other areas. The final fight is also no joke, and as is tradition, expect a Knight of DOOM. Vampires and Mistresses are a must.
3/5, 3/5 difficulty.
Classic DzJeer Map, expext massive enemy forces at the end including extremely buffed Lord of the Land.
Interesting map. It's pretty easy because you can unlock a lot of stuff. You start out with limited space which I find fun to do. It did however get a bit slow near the end, and also had me using frameskip at some parts.