IMPORTANT : if you reupload you should not overwrite but delete the campaign first. otherwise you'll have old files displayed.
This is the Prince Tyraels Campaign.
This campaign has 5 levels and is all about Prince Tyrael.
I added a Pic to show the Narrator Voice Slider, don't forget to give my speeches Volume !!!! (sometimes it's turned down by default)
Special thanks to: Smiffgig, thx for the awesome landview, Ancient Way, Cris and Dofi for playtesting. you're the best. Also to Krizzie for his very detailed improve proposals.
Campaign recorded by AW:
map 1:
https://youtu.be/sICRLN948qs?si=j0k8ueofM3HZwxtp
map 2:
https://www.youtube.com/watch?v=XtI_GxtPFuc
map 3:
https://www.youtube.com/watch?v=ja9OD-y6uhs
map 4:
https://youtu.be/wX6wdsS0Raw?si=KhSDb5Vh7y-clmD8
map 5:
https://youtu.be/PoJtNW9Q8ec?si=acDSZu4GMeU_U7nz
Campaign recorded by Treebeard: (old version)
map 1:
https://youtu.be/l8zAhVtVH8o?si=4Tm6uJaYBQrXy25R
map 2:
https://youtu.be/_5oXYG1gR3s?si=SjxzAQDBvHMEsfE_
map 3:
https://youtu.be/CRDYDCGW8Zc?si=MlIsn7fszxEqqW0M
map 4:
https://youtu.be/9TzCxuB13jQ?si=YSh5TEfYq23l45H2
map 5:
https://youtu.be/hdLRhxh2tq4?si=qi8GTD-LlpwJR5dx
NEW ALPHA NEEDED 4122 is the MINIMUM !!!!!!!!!!!
MASSIVE UPDATE OCTOBER 2024
-repaired walking animation of the Gemstone Knight aka Tyrael 2.0
-added a sight spell to Level 1 to prevent a newstart
-summoned Skeletons don't build a lair anymore
-Minotaur has no weird second axe attack anymore
-sprites from some custom creatures are polished
-the beginning from Level 2 is made easier and the Portal Limit is now displayed
-overall difficulty peaks are removed
-added my whole trap pack to the Campaign
-added a lot of Messages like where to find the Mistress in lvl 3 or how to make
tyrael happy again in Level 5 to prevent the Player to hold him in the Hand all the time
-in Level 5 the conversion of Avatars is in the entire Castle now (with some other changes)
- in Level 5 every each conversion of the avatars makes a sound now
-added about a thousand torched to the maps to have a beautiful ambiente light
-map 3 has another message now that tells : reach the fountain of youth after getting the troll
-custom Rooms have now the Right text and do not break anymore when taken over
-added salamander, dark knight, maiden and goblin
-removed the dark elf (i can't fix her because of the stupic Colour Palette of dk)
-made further changes to the Gameplay of map 5 (no graveyard anymore and more other Gimmicks :P)
-made the Firefly a bit stronger for Level 5
-in Level 3 the blue keeper is more agressive
-fixed the hellhounds as footprints
-some creatures have now summon spells :)
-one creature has now a familiar spell
-some creatures have now the ranged others spells :)
fixed a pproblem on the last level, i forgot to remove the test creature :( :( :( :( thx for marty for telling me
IMPORTANT : if you reupload you should not overwrite but delete the campaign first. otherwise you'll have old files displayed.
Quick question - the most recent update for this campaign came out before the new KeeperFX1.2.0, but this one still notes it needs alpha patch. Is that still accurate, or can I play this on stable release?
Also: Played this one a couple patches ago, absolutely excellent campaign :D
i added all the new stuff i could for the update and it has ranged spells as creature buffs now. so for example creature spells like ranged rebound, ranged speed or ranged protect, so the "endbosses" can buff friendlys. this feature is not implemented into the 1.2 stable and won't make it before the 1.3. to have all the features you would need to upgrade to the latest alpha aswell. have fun !
Ahhh, fair enough, that'll do it. Thanks for clarifying, and I'll be sure to have a separate alpha version for this then. :)
-fixed strings for salamander/goblin/maiden/black knight.
-removed a room in level 3
MASSIVE UPDATE OUT (OCTOBER 2024)
π
ΠΠΎΠ±ΡΡΠΉ Π΄Π΅Π½Ρ, Ρ ΠΌΠ΅Π½Ρ Π²ΠΎΠ·Π½ΠΈΠΊΠ»Π° ΠΎΡΠΈΠ±ΠΊΠ° ΠΎΡΠΎΠ±ΡΠ°ΠΆΠ΅Π½ΠΈΡ. ΠΡΠ΅ Π½ΠΎΠ²ΡΠ΅ Π΄Π΅ΠΊΠΎΡΠ°ΡΠΈΠΈ ΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠΈ ΠΏΠΎΠ»Π½ΠΎΡΡΡΡ ΡΠΈΠΎΠ»Π΅ΡΠΎΠ²ΡΠ΅, ΠΈΠΌΠΏΡ ΠΈ ΡΠ΅ΡΠ΄ΡΠ΅ ΠΆΠ΅ ΠΎΡΠΎΠ±ΡΠ°ΠΆΠ°ΡΡΡΡ Π½ΠΎΡΠΌΠ°Π»ΡΠ½ΠΎ. Π§ΡΠΎ ΠΌΠ½Π΅ Π΄Π΅Π»Π°ΡΡ?
@Klayd ΠΠΎΠΏΡΠΎΠ±ΡΠΉ ΠΏΠΎΡΡΠ°Π²ΠΈΡΡ ΠΏΠΎΡΠ»Π΅Π΄Π½ΡΡ Π²Π΅ΡΡΠΈΡ (1.1.0) Π² Π½ΠΎΠ²ΡΡ ΠΏΡΡΡΡΡ ΠΏΠ°ΠΏΠΊΡ (Π»Π°Π½ΡΠ΅ΡΡ ΠΌΠΎΠΆΠ½ΠΎ ΡΠΊΠ°Π·Π°ΡΡ Π½Π° ΡΡΠ°ΡΡΡ ΠΏΠ°ΠΏΠΊΡ), Π° ΠΏΠΎΡΠΎΠΌ Π½Π°ΠΊΠ°ΡΠΈΡΡ ΡΡΡ ΠΊΠ°ΠΌΠΏΠ°Π½ΠΈΡ
That was awesome good job
This was a nice campaign.
It showcases a lot of custom creatures, spells and traps, which I enjoyed. The creatures were nice and had a balanced role in the campaign. The spells are fun to play with too, but might be a bit OP, although Ben made sure that their strength fit very well into the maps, which was nice.
The actual levels were fun to play. The layouts were quite fun and made you think quite a lot. Some levels forced you to restart in case you made a mistake though, but that didn't make it less fun.
I did have some issues with the start of level 2, as it suddenly forces you to do quite some difficult possession stuff. It ramps the difficulty up quite a lot, but it's not impossible.
Some stuff I wanted to see changed are: the troll part in a later level being not well explained, but Ben told me he will make sure it's better explained. I also had some issues with how the mechanic of the end fight in the last level works, but I think Ben might change that too to make it more obvious what's happening.
It's a good campaign with lots of new content, that I would definitely suggest it if you want to explore new stuff KeeperFX can offer while still getting a fun, balanced and decently challenging experience.
First time in life that yani isn't roasting me. Thx babe π
and you forgot to complain about CAPITALS BROOOO !!1!!1! πππ
Haha it's not a big issue, I just wanted to let you know :P
I'd definitely suggest making some changes to the start of level 2. In my experience, trying to protect the imps makes it extremely difficult to stay alive, since you can't slap your knight then, and while you're picking them up your knight is likely to take a lot of damage. I'd probably just remove the starting imps and give the player a bit more gold instead so the player can spawn them in when needed, or just removing a few thieves to make it less tight.
if it helps i have recorded how i play it. you can see it here:
https://www.youtube.com/watch?v=GMv1xVb34Xs
new and propably last version out. added some hints to level 3 and changed map 5. also there's now a new tileset on map3 which is a very first test of mine ;)
I guess I'm not the best at dk1 I can't beat lvl 3 fairtyale on 1 map :/
https://m.youtube.com/watch?v=zXe94LT3WZM&t=293s
Awesome! just awesome!
Thank you :) <3